http://www.dipwiki.com/api.php?action=feedcontributions&user=Paolo.sforza&feedformat=atomDipWiki - User contributions [en]2024-03-29T13:42:53ZUser contributionsMediaWiki 1.35.0http://www.dipwiki.com/index.php?title=File:Original1958Original.gif&diff=1074File:Original1958Original.gif2008-07-08T18:03:32Z<p>Paolo.sforza: </p>
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<div></div>Paolo.sforzahttp://www.dipwiki.com/index.php?title=File:Original1958-Abbres.gif&diff=1073File:Original1958-Abbres.gif2008-07-08T18:00:51Z<p>Paolo.sforza: </p>
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<div></div>Paolo.sforzahttp://www.dipwiki.com/index.php?title=Original_1958&diff=1072Original 19582008-07-08T18:00:19Z<p>Paolo.sforza: </p>
<hr />
<div>== Original 1958 Diplomacy ==<br />
<br />
<br />
These Original 1958 Diplomacy version rules have been assembled using the existing sources and where potential issues have been noticed these have been addressed by additional interpretation and clarification. Where an area is not specifically addressed then the 5th Edition (2008) Rules of Diplomacy apply.<br />
<br />
1. The object of the game is for a Great Power to gain 18 of its units on the map. Note this is not the same as the 5th Edition victory conditions which is define in terms of supply centres. <br />
<br />
2. Austria-Hungary (Austria), France, Germany and Italy each begins the game with 2 armies in its home capital and 1 fleet in its home navy base. The United Kingdom (England) starts with 2 Fleets and 1 Army - all in London. The Ottoman Empire (Turkey) starts with 2 Fleets and 1 Army – all in Constantinople. Russia starts with 2 armies and 1 fleet in Saint Petersburg (the Russian navy base is on the south coast) and 1 fleet in Sevastopol. Austria-Hungary’s capital is Vienna; its naval base is Trieste. France’s capital is Paris; its naval base is Brest. Germany’s capital is Berlin; its naval base is Kiel. Italy’s capital is Rome; its naval base is Naples; The Ottoman Empire’s capital and naval base is Constantinople. Russia capital is St. Petersburg which is also one of its naval bases; its other naval base is Sevastapol. The United Kingdom’s capital and naval base is London.<br />
<br />
3. A Great Power may have any number of armies in its home capital and any number of fleets in a home navy base. However, combined they have only a combined strength of one unit when defending the capital or navy base. No more than one unit may exist in any other province or sea space EXCEPT temporarily in a coastal province to enable army boarding (see rule 6 below). Multiple units in one capital and/or naval base may not support one another, nor may more than one of them support the same unit outside that capital and/or naval base.<br />
<br />
4. An army may not move to enter its own capital if that space is occupied by one of its own fleets and a fleet may not move to enter its own naval base if that space is occupied by one of its own armies. However, this does not prevent the building of new units in these capitals and/or naval bases. A Russian fleet may enter St. Petersburg (north coast) if the south coast naval base is occupied by one or more Russian fleets or vice versa. A fleet may be built in St. Petersburg (south coast) if the north coast in occupied by a Russian fleet.<br />
<br />
5. Armies are always built in the home capital. Fleets are always built in a home naval base (in which case Russia must specify which for a particular build). If a Great Power loses all its naval bases it may not build any fleets until a home naval base is recaptured. If a Great Power loses its capital, it designates another home supply centre as its capital, though if re-captured the original capital will automatically become the capital again. There can be more than one build in a capital or naval base per turn. There can be more than one disbandment in a capital or naval base per turn.<br />
<br />
6. The convoy rule does not exist in the Original 1958 version. Its counterpart is the boarding rule, which has its own complexities not adequately covered in the original rules. Where these inadequacies have been recognised then additional explanation is given below. <br />
* If an army and a fleet of the same nationality are planned to be in the same coastal province, the army may be ordered to board the fleet and the fleet may be ordered to move that same season. <br />
* A fleet may enter a coastal space occupied by an army provided that the army is ordered to board the fleet that turn and the fleet is ordering to board an army.<br />
* An army may enter a coastal province occupied by a fleet provided it is also ordered to board the fleet that turn and the fleet is ordering to board an army.<br />
* An army and a fleet may enter a vacant coastal province if both are also ordered to board that turn.<br />
* A non-moving army ordered to board that turn cannot support, but can be supported.<br />
* A non-moving fleet ordered to board that turn cannot support, but can be supported.<br />
* A moving army ordered to board that turn may be supported.<br />
* A moving fleet ordered to board that turn may be supported.<br />
* While an army is on board a fleet, it can neither support nor engage in combat.<br />
* A fleet with an army on board may enter a coastal space and engage in combat, but the army must be disembarked if successful. It may disembark the army into that coastal space provided that the fleet leaves the coastal space in question in that move to the sea space or coastal province that it came from. If the fleet fails to leave the space then the army remains on board.<br />
* A fleet in a sea space my support another unit.<br />
* A fleet carrying an army may receive support and any support offered to the army being carried is treated as support for the combined army and fleet.<br />
* A fleet may move from a coastal province to a sea space keeping a boarded army on board.<br />
* A fleet may move from a sea space to another sea space with an army on board.<br />
* A fleet may hold in a sea space with an army on board.<br />
* If a fleet is destroyed due to dislodgement then any army that it has on board is also destroyed.<br />
* If a fleet in coastal province is disbanded due to adjustment then any army that is has on board is disembarked and not destroyed.<br />
* If a fleet at sea is disbanded due to adjustment then any army that is has on board is also disbanded.<br />
* An army on board a fleet may be disbanded as part of an adjustment, in which case the fleet is unaffected.<br />
<br />
7. The movement of a fleet to a coastal province that contains an army for the purposes of boarding that army and the actual boarding process takes place as one move. The movement of an army to a coastal province that contains a fleet for the purposes of boarding that fleet takes place as one move.<br />
<br />
The notation used for boarding (embarking) is:<br />
<br />
F ppp1 - ppp2 B nnn1 (if a moving fleet) or<br />
F ppp1 B (if a non-moving fleet) or<br />
A ppp3 – ppp4 B nnn2 (if a non-moving army) or<br />
A ppp3 B (if a non-moving army)<br />
<br />
Where:<br />
<br />
F = fleet (optional); <br />
A = army (optional); <br />
ppp1 = the coastal province or sea space in which the fleet started the move or is holding;<br />
ppp2 = the neighbouring coastal province in which the army to be boarded is located;<br />
ppp3 = the province in which the army to be boarded started the move or is holding;<br />
ppp4 = the neighbouring coastal province in which the army is to be boarded;<br />
B = board (embark)<br />
nnn1 = the nationality of the army to be boarded (the same nationality of the fleet is assumed if this is missing).<br />
nnn2 = the nationality of the fleet to be boarded (the same nationality of the army is assumed if this is missing).<br />
<br />
The B notation is required by both units.If missing from either order then a stand-off is assumed. This is particularly important when it comes to international boarding. A fleet cannot be ‘hijacked’ into boarding an army, simply because the army ordered the boarding. Similarly, an army cannot be ‘Shanghai-ed’ simply because the fleet ordered the boarding.<br />
<br />
The notation used for boarding (disembarking) is:<br />
<br />
F ppp1 - ppp2<br />
<br />
Where:<br />
<br />
F = fleet (optional);<br />
ppp1 = the sea space or coastal province in which the fleet started the move;<br />
ppp2 = a neighbouring coastal province in which the army to be disembarked.<br />
<br />
The disembarking in automatic once the fleet moves to a coastal province. A fleet may not disembark and army and embark a different army in the same turn.<br />
<br />
8. Fleets may swap provinces provided different coasts are used (eg. F Spa(nc) - Por; F Por – Spa(sc)).<br />
<br />
9. Kiel has its canal which operates as per the 5th Edition Rules.<br />
<br />
10. Albania and Switzerland are now, initially neutral, supply centres and act as such in all respects.<br />
<br />
11. There are several new provinces and sea spaces. Some provinces and sea spaces with ostensible similar 5th Edition counterparts have different names and abbreviations (and possibly different neighbours).<br />
<br />
12. The 5th Edition Denmark is split into two separate areas – Denmark (a coastal province) and Kattegat (a sea space).<br />
<br />
13. Constantinople is substantially different from the 5th Edition province of the same name. A new sea space – the Sea of Marmara – connects the Black Sea and the Aegean Sea. There is no direct land connection between Constantinople and Ankara.<br />
<br />
14. Finland now has a north and south coast.<br />
<br />
15. Particular note should made that the abbreviation ‘bot’ now refers to the Bay of Tunis and not the Gulf of Bothnia. The latter is now named the North Baltic Sea (NBS). The former Baltic Sea is now named the South Baltic Sea (SBS).<br />
<br />
16. Tunis is no longer a supply centre.<br />
<br />
17. Only named provinces and sea spaces are playable.<br />
<br />
18. The first game year is 1914.<br />
<br />
19. The following 35 provinces are supply centres. Also show is their initial ownership and type if not merely a supply centre.<br />
<br />
Albania............................neutral<br />
Ankara.............................Ottoman Turkey<br />
Belgium............................neutral<br />
Berlin.............................Germany - Capital<br />
Brest..............................France – Naval Base<br />
Budapest...........................neutral<br />
Bulgaria...........................neutral<br />
Cologne............................Germany<br />
Constantinople.....................Ottoman Turkey – Capital and Naval Base<br />
Denmark............................neutral<br />
Edinburgh..........................United Kingdom<br />
Erzerum............................Ottoman Turkey<br />
Greece.............................neutral<br />
Holland............................neutral<br />
Kiel...............................Germany – Naval Base<br />
Liverpool..........................United Kingdom<br />
London.............................United Kingdom – Capital and Naval Base<br />
Marseilles.........................France<br />
Moscow.............................Russia<br />
Naples.............................Italy<br />
Norway.............................neutral<br />
Paris..............................France - Capital<br />
Portugal...........................neutral<br />
Rome...............................Italy - Capital<br />
Rumania............................neutral<br />
Serbia.............................neutral<br />
Sevastopol.........................Russia - Naval Base<br />
Spain..............................neutral<br />
St Petersburg......................Russia – Capital and Naval Base (south cost)<br />
Sweden.............................neutral<br />
Switzerland........................neutral<br />
Trieste............................Austria-Hungary – Naval Base<br />
Venice.............................Austria-Hungary<br />
Vienna.............................Austria-Hungary - Capital<br />
Warsaw.............................neutral<br />
<br />
20. As the version’s map is required to show multiple units in capitals and naval bases, and during boarding, and when boarded at sea, then new conventions will be used to show the status of units. The map has been drawn with boxes to the left and right for each Great Powers capital and/or naval base. If more than one unit occupies one such province then a large aster isk in a hexagon coloured using the Great Powers unit colours will be shown in the province on the map and the armies and fleet icons will be shown in the named box. If an army is boarded on a fleet then the army icon will be shown overlaying the fleet icon. A fleet in St. Petersburg (north coast) is always shown on the map and not in the St. Petersburg box.<br />
<br />
21. The following provinces and sea spaces are playable on the map and have the abbreviations shown.<br />
<br />
''' Full name order: Abbreviation order'''<br />
<br />
Adriatic Sea.................adr adr.................Adriatic Sea<br />
Aegean Sea...................aeg aeg...................Aegean Sea<br />
Albania......................alb alb......................Albania<br />
Algeria......................alg alg......................Algeria<br />
Anatolia.....................ana ana.....................Anatolia<br />
Ankara.......................ank ank.......................Ankara<br />
Apulia.......................apu apu.......................Apulia<br />
Arctic Ocean.................arc arc.................Arctic Ocean<br />
<br />
Bavaria......................bav bav......................Bavaria<br />
Bay of Biscay................bob bel......................Belgium<br />
Bay of Tunis.................bot ber.......................Berlin<br />
Belgium......................bel bla....................Black Sea<br />
Berlin.......................ber bob................Bay of Biscay<br />
Black Sea....................bla boh......................Bohemia<br />
Bohemia......................boh bot.................Bay of Tunis<br />
Brest........................bre bre........................Brest<br />
Budapest.....................bud bud.....................Budapest<br />
Bulgaria.....................bul bul.....................Bulgaria<br />
Burgundy.....................bur bur.....................Burgundy<br />
<br />
Calabria.....................cal cal.....................Calabria<br />
Cape Finistere...............fnt cau.....................Caucasia<br />
Cape St Vincent..............csv cly........................Clyde<br />
Caucasia.....................cau col......................Cologne<br />
Clyde........................cly con...............Constantinople<br />
Cologne......................col csv..............Cape St Vincent<br />
Constantinople...............con<br />
den......................Denmark<br />
Denmark......................den<br />
edi....................Edinburgh<br />
Eastern Mediterranean Sea....ems ems....Eastern Mediterranean Sea<br />
Edinburgh....................edi eng..............English Channel<br />
English Channel..............eng erz......................Erzerum<br />
Erzerum......................erz<br />
fin......................Finland<br />
Finland......................fin fla.....................Flanders<br />
Flanders.....................fla fnt...............Cape Finistere<br />
<br />
Galicia......................gal gal......................Galicia<br />
Gascony......................gas gas......................Gascony<br />
Greece.......................gre gol.................Gulf of Lyon<br />
Gulf of Lyon.................gol gre.......................Greece<br />
<br />
Holland......................hol hol......................Holland<br />
<br />
Ionian Sea...................ion ion...................Ionian Sea<br />
Irish Sea....................iri iri....................Irish Sea<br />
<br />
Kattegat.....................kat kat.....................Kattegat<br />
Kiel.........................kie kie.........................Kiel<br />
<br />
Liverpool....................lvp lon.......................London<br />
Livonia......................lvn lor.....................Lorraine<br />
London.......................lon lvn......................Livonia<br />
Lorraine.....................lor lvp....................Liverpool<br />
<br />
Marseilles...................mar mar...................Marseilles<br />
Mesopotamia..................mes mes..................Mesopotamia<br />
Montenegro...................mon mon...................Montenegro<br />
Morocco......................mor mor......................Morocco<br />
Moscow.......................mos mos.......................Moscow<br />
mrm...............Sea of Marmara<br />
Naples.......................nap<br />
North Atlantic Ocean.........nao nao.........North Atlantic Ocean<br />
North Baltic Sea.............nbs nap.......................Naples<br />
North Sea....................nth nbs.............North Baltic Sea<br />
Norway.......................nwy nth....................North Sea<br />
nwy.......................Norway<br />
Paris........................par<br />
Piedmont.....................pie par........................Paris<br />
Persia.......................per per.......................Persia<br />
Point St Martin..............psm pie.....................Piedmont<br />
Pontus.......................pon pon.......................Pontus<br />
Portugal.....................por por.....................Portugal<br />
Prussia......................pru pru......................Prussia<br />
psm..............Point St Martin<br />
Rome.........................rom<br />
Rumania......................rum rom.........................Rome<br />
rum......................Rumania<br />
Sea of Marmara...............mrm<br />
Serbia.......................ser sbs.............South Baltic Sea<br />
Sevastopol...................sev ser.......................Serbia<br />
Silesia......................sil sev...................Sevastopol<br />
Skagerrak....................ska sil......................Silesia<br />
Smyrna.......................smy ska....................Skagerrak<br />
South Baltic Sea.............sbs smy.......................Smyrna<br />
Spain........................spa spa........................Spain<br />
St Petersburg................stp stp................St Petersburg<br />
Swabia.......................swa swa.......................Swabia<br />
Sweden.......................swe swe.......................Sweden<br />
Switzerland..................swi swi..................Switzerland<br />
Syria........................syr syr........................Syria<br />
<br />
Transylvania.................tra tra.................Transylvania<br />
Trieste......................tri tri......................Trieste<br />
Tunis........................tun tun........................Tunis<br />
Tuscany......................tus tus......................Tuscany<br />
Tyrolia......................tyl tyl......................Tyrolia<br />
Tyrrhenian Sea...............tys tys...............Tyrrhenian Sea<br />
<br />
Venice.......................ven ven.......................Venice<br />
Vienna.......................vie vie.......................Vienna<br />
<br />
Wales........................wal wal........................Wales<br />
Warsaw.......................war war.......................Warsaw<br />
Western Mediterranean Sea....wms whs....................White Sea<br />
White Russia.................wru wms....Western Mediterranean Sea<br />
White Sea....................whs wru.................White Russia<br />
Wessex.......................wsx wsx.......................Wessex<br />
<br />
Yorkshire....................yor yor....................Yorkshire<br />
<br />
22. The following map shows the abbreviations.<br />
<br />
[[Image:Original1958-Abbres.gif]]<br />
<br />
23. The following map shows the start positions.<br />
<br />
[[Image:Original1958.gif]]<br />
<br />
24. This is the original 1958 map.<br />
<br />
[[Image:Original1958Original.gif]]</div>Paolo.sforzahttp://www.dipwiki.com/index.php?title=Original_1958&diff=1071Original 19582008-07-08T17:58:40Z<p>Paolo.sforza: </p>
<hr />
<div>== Original 1958 Diplomacy ==<br />
<br />
<br />
These Original 1958 Diplomacy version rules have been assembled using the existing sources and where potential issues have been noticed these have been addressed by additional interpretation and clarification. Where an area is not specifically addressed then the 5th Edition (2008) Rules of Diplomacy apply.<br />
<br />
1. The object of the game is for a Great Power to gain 18 of its units on the map. Note this is not the same as the 5th Edition victory conditions which is define in terms of supply centres. <br />
<br />
2. Austria-Hungary (Austria), France, Germany and Italy each begins the game with 2 armies in its home capital and 1 fleet in its home navy base. The United Kingdom (England) starts with 2 Fleets and 1 Army - all in London. The Ottoman Empire (Turkey) starts with 2 Fleets and 1 Army – all in Constantinople. Russia starts with 2 armies and 1 fleet in Saint Petersburg (the Russian navy base is on the south coast) and 1 fleet in Sevastopol. Austria-Hungary’s capital is Vienna; its naval base is Trieste. France’s capital is Paris; its naval base is Brest. Germany’s capital is Berlin; its naval base is Kiel. Italy’s capital is Rome; its naval base is Naples; The Ottoman Empire’s capital and naval base is Constantinople. Russia capital is St. Petersburg which is also one of its naval bases; its other naval base is Sevastapol. The United Kingdom’s capital and naval base is London.<br />
<br />
3. A Great Power may have any number of armies in its home capital and any number of fleets in a home navy base. However, combined they have only a combined strength of one unit when defending the capital or navy base. No more than one unit may exist in any other province or sea space EXCEPT temporarily in a coastal province to enable army boarding (see rule 6 below). Multiple units in one capital and/or naval base may not support one another, nor may more than one of them support the same unit outside that capital and/or naval base.<br />
<br />
4. An army may not move to enter its own capital if that space is occupied by one of its own fleets and a fleet may not move to enter its own naval base if that space is occupied by one of its own armies. However, this does not prevent the building of new units in these capitals and/or naval bases. A Russian fleet may enter St. Petersburg (north coast) if the south coast naval base is occupied by one or more Russian fleets or vice versa. A fleet may be built in St. Petersburg (south coast) if the north coast in occupied by a Russian fleet.<br />
<br />
5. Armies are always built in the home capital. Fleets are always built in a home naval base (in which case Russia must specify which for a particular build). If a Great Power loses all its naval bases it may not build any fleets until a home naval base is recaptured. If a Great Power loses its capital, it designates another home supply centre as its capital, though if re-captured the original capital will automatically become the capital again. There can be more than one build in a capital or naval base per turn. There can be more than one disbandment in a capital or naval base per turn.<br />
<br />
6. The convoy rule does not exist in the Original 1958 version. Its counterpart is the boarding rule, which has its own complexities not adequately covered in the original rules. Where these inadequacies have been recognised then additional explanation is given below. <br />
* If an army and a fleet of the same nationality are planned to be in the same coastal province, the army may be ordered to board the fleet and the fleet may be ordered to move that same season. <br />
* A fleet may enter a coastal space occupied by an army provided that the army is ordered to board the fleet that turn and the fleet is ordering to board an army.<br />
* An army may enter a coastal province occupied by a fleet provided it is also ordered to board the fleet that turn and the fleet is ordering to board an army.<br />
* An army and a fleet may enter a vacant coastal province if both are also ordered to board that turn.<br />
* A non-moving army ordered to board that turn cannot support, but can be supported.<br />
* A non-moving fleet ordered to board that turn cannot support, but can be supported.<br />
* A moving army ordered to board that turn may be supported.<br />
* A moving fleet ordered to board that turn may be supported.<br />
* While an army is on board a fleet, it can neither support nor engage in combat.<br />
* A fleet with an army on board may enter a coastal space and engage in combat, but the army must be disembarked if successful. It may disembark the army into that coastal space provided that the fleet leaves the coastal space in question in that move to the sea space or coastal province that it came from. If the fleet fails to leave the space then the army remains on board.<br />
* A fleet in a sea space my support another unit.<br />
* A fleet carrying an army may receive support and any support offered to the army being carried is treated as support for the combined army and fleet.<br />
* A fleet may move from a coastal province to a sea space keeping a boarded army on board.<br />
* A fleet may move from a sea space to another sea space with an army on board.<br />
* A fleet may hold in a sea space with an army on board.<br />
* If a fleet is destroyed due to dislodgement then any army that it has on board is also destroyed.<br />
* If a fleet in coastal province is disbanded due to adjustment then any army that is has on board is disembarked and not destroyed.<br />
* If a fleet at sea is disbanded due to adjustment then any army that is has on board is also disbanded.<br />
* An army on board a fleet may be disbanded as part of an adjustment, in which case the fleet is unaffected.<br />
<br />
7. The movement of a fleet to a coastal province that contains an army for the purposes of boarding that army and the actual boarding process takes place as one move. The movement of an army to a coastal province that contains a fleet for the purposes of boarding that fleet takes place as one move.<br />
<br />
The notation used for boarding (embarking) is:<br />
<br />
F ppp1 - ppp2 B nnn1 (if a moving fleet) or<br />
F ppp1 B (if a non-moving fleet) or<br />
A ppp3 – ppp4 B nnn2 (if a non-moving army) or<br />
A ppp3 B (if a non-moving army)<br />
<br />
Where:<br />
<br />
F = fleet (optional); <br />
A = army (optional); <br />
ppp1 = the coastal province or sea space in which the fleet started the move or is holding;<br />
ppp2 = the neighbouring coastal province in which the army to be boarded is located;<br />
ppp3 = the province in which the army to be boarded started the move or is holding;<br />
ppp4 = the neighbouring coastal province in which the army is to be boarded;<br />
B = board (embark)<br />
nnn1 = the nationality of the army to be boarded (the same nationality of the fleet is assumed if this is missing).<br />
nnn2 = the nationality of the fleet to be boarded (the same nationality of the army is assumed if this is missing).<br />
<br />
The B notation is required by both units.If missing from either order then a stand-off is assumed. This is particularly important when it comes to international boarding. A fleet cannot be ‘hijacked’ into boarding an army, simply because the army ordered the boarding. Similarly, an army cannot be ‘Shanghai-ed’ simply because the fleet ordered the boarding.<br />
<br />
The notation used for boarding (disembarking) is:<br />
<br />
F ppp1 - ppp2<br />
<br />
Where:<br />
<br />
F = fleet (optional);<br />
ppp1 = the sea space or coastal province in which the fleet started the move;<br />
ppp2 = a neighbouring coastal province in which the army to be disembarked.<br />
<br />
The disembarking in automatic once the fleet moves to a coastal province. A fleet may not disembark and army and embark a different army in the same turn.<br />
<br />
8. Fleets may swap provinces provided different coasts are used (eg. F Spa(nc) - Por; F Por – Spa(sc)).<br />
<br />
9. Kiel has its canal which operates as per the 5th Edition Rules.<br />
<br />
10. Albania and Switzerland are now, initially neutral, supply centres and act as such in all respects.<br />
<br />
11. There are several new provinces and sea spaces. Some provinces and sea spaces with ostensible similar 5th Edition counterparts have different names and abbreviations (and possibly different neighbours).<br />
<br />
12. The 5th Edition Denmark is split into two separate areas – Denmark (a coastal province) and Kattegat (a sea space).<br />
<br />
13. Constantinople is substantially different from the 5th Edition province of the same name. A new sea space – the Sea of Marmara – connects the Black Sea and the Aegean Sea. There is no direct land connection between Constantinople and Ankara.<br />
<br />
14. Finland now has a north and south coast.<br />
<br />
15. Particular note should made that the abbreviation ‘bot’ now refers to the Bay of Tunis and not the Gulf of Bothnia. The latter is now named the North Baltic Sea (NBS). The former Baltic Sea is now named the South Baltic Sea (SBS).<br />
<br />
16. Tunis is no longer a supply centre.<br />
<br />
17. Only named provinces and sea spaces are playable.<br />
<br />
18. The first game year is 1914.<br />
<br />
19. The following 35 provinces are supply centres. Also show is their initial ownership and type if not merely a supply centre.<br />
<br />
Albania............................neutral<br />
Ankara.............................Ottoman Turkey<br />
Belgium............................neutral<br />
Berlin.............................Germany - Capital<br />
Brest..............................France – Naval Base<br />
Budapest...........................neutral<br />
Bulgaria...........................neutral<br />
Cologne............................Germany<br />
Constantinople.....................Ottoman Turkey – Capital and Naval Base<br />
Denmark............................neutral<br />
Edinburgh..........................United Kingdom<br />
Erzerum............................Ottoman Turkey<br />
Greece.............................neutral<br />
Holland............................neutral<br />
Kiel...............................Germany – Naval Base<br />
Liverpool..........................United Kingdom<br />
London.............................United Kingdom – Capital and Naval Base<br />
Marseilles.........................France<br />
Moscow.............................Russia<br />
Naples.............................Italy<br />
Norway.............................neutral<br />
Paris..............................France - Capital<br />
Portugal...........................neutral<br />
Rome...............................Italy - Capital<br />
Rumania............................neutral<br />
Serbia.............................neutral<br />
Sevastopol.........................Russia - Naval Base<br />
Spain..............................neutral<br />
St Petersburg......................Russia – Capital and Naval Base (south cost)<br />
Sweden.............................neutral<br />
Switzerland........................neutral<br />
Trieste............................Austria-Hungary – Naval Base<br />
Venice.............................Austria-Hungary<br />
Vienna.............................Austria-Hungary - Capital<br />
Warsaw.............................neutral<br />
<br />
20. As the version’s map is required to show multiple units in capitals and naval bases, and during boarding, and when boarded at sea, then new conventions will be used to show the status of units. The map has been drawn with boxes to the left and right for each Great Powers capital and/or naval base. If more than one unit occupies one such province then a large aster isk in a hexagon coloured using the Great Powers unit colours will be shown in the province on the map and the armies and fleet icons will be shown in the named box. If an army is boarded on a fleet then the army icon will be shown overlaying the fleet icon. A fleet in St. Petersburg (north coast) is always shown on the map and not in the St. Petersburg box.<br />
<br />
21. The following provinces and sea spaces are playable on the map and have the abbreviations shown.<br />
<br />
''' Full name order: Abbreviation order'''<br />
<br />
Adriatic Sea.................adr adr.................Adriatic Sea<br />
Aegean Sea...................aeg aeg...................Aegean Sea<br />
Albania......................alb alb......................Albania<br />
Algeria......................alg alg......................Algeria<br />
Anatolia.....................ana ana.....................Anatolia<br />
Ankara.......................ank ank.......................Ankara<br />
Apulia.......................apu apu.......................Apulia<br />
Arctic Ocean.................arc arc.................Arctic Ocean<br />
<br />
Bavaria......................bav bav......................Bavaria<br />
Bay of Biscay................bob bel......................Belgium<br />
Bay of Tunis.................bot ber.......................Berlin<br />
Belgium......................bel bla....................Black Sea<br />
Berlin.......................ber bob................Bay of Biscay<br />
Black Sea....................bla boh......................Bohemia<br />
Bohemia......................boh bot.................Bay of Tunis<br />
Brest........................bre bre........................Brest<br />
Budapest.....................bud bud.....................Budapest<br />
Bulgaria.....................bul bul.....................Bulgaria<br />
Burgundy.....................bur bur.....................Burgundy<br />
<br />
Calabria.....................cal cal.....................Calabria<br />
Cape Finistere...............fnt cau.....................Caucasia<br />
Cape St Vincent..............csv cly........................Clyde<br />
Caucasia.....................cau col......................Cologne<br />
Clyde........................cly con...............Constantinople<br />
Cologne......................col csv..............Cape St Vincent<br />
Constantinople...............con<br />
den......................Denmark<br />
Denmark......................den<br />
edi....................Edinburgh<br />
Eastern Mediterranean Sea....ems ems....Eastern Mediterranean Sea<br />
Edinburgh....................edi eng..............English Channel<br />
English Channel..............eng erz......................Erzerum<br />
Erzerum......................erz<br />
fin......................Finland<br />
Finland......................fin fla.....................Flanders<br />
Flanders.....................fla fnt...............Cape Finistere<br />
<br />
Galicia......................gal gal......................Galicia<br />
Gascony......................gas gas......................Gascony<br />
Greece.......................gre gol.................Gulf of Lyon<br />
Gulf of Lyon.................gol gre.......................Greece<br />
<br />
Holland......................hol hol......................Holland<br />
<br />
Ionian Sea...................ion ion...................Ionian Sea<br />
Irish Sea....................iri iri....................Irish Sea<br />
<br />
Kattegat.....................kat kat.....................Kattegat<br />
Kiel.........................kie kie.........................Kiel<br />
<br />
Liverpool....................lvp lon.......................London<br />
Livonia......................lvn lor.....................Lorraine<br />
London.......................lon lvn......................Livonia<br />
Lorraine.....................lor lvp....................Liverpool<br />
<br />
Marseilles...................mar mar...................Marseilles<br />
Mesopotamia..................mes mes..................Mesopotamia<br />
Montenegro...................mon mon...................Montenegro<br />
Morocco......................mor mor......................Morocco<br />
Moscow.......................mos mos.......................Moscow<br />
mrm...............Sea of Marmara<br />
Naples.......................nap<br />
North Atlantic Ocean.........nao nao.........North Atlantic Ocean<br />
North Baltic Sea.............nbs nap.......................Naples<br />
North Sea....................nth nbs.............North Baltic Sea<br />
Norway.......................nwy nth....................North Sea<br />
nwy.......................Norway<br />
Paris........................par<br />
Piedmont.....................pie par........................Paris<br />
Persia.......................per per.......................Persia<br />
Point St Martin..............psm pie.....................Piedmont<br />
Pontus.......................pon pon.......................Pontus<br />
Portugal.....................por por.....................Portugal<br />
Prussia......................pru pru......................Prussia<br />
psm..............Point St Martin<br />
Rome.........................rom<br />
Rumania......................rum rom.........................Rome<br />
rum......................Rumania<br />
Sea of Marmara...............mrm<br />
Serbia.......................ser sbs.............South Baltic Sea<br />
Sevastopol...................sev ser.......................Serbia<br />
Silesia......................sil sev...................Sevastopol<br />
Skagerrak....................ska sil......................Silesia<br />
Smyrna.......................smy ska....................Skagerrak<br />
South Baltic Sea.............sbs smy.......................Smyrna<br />
Spain........................spa spa........................Spain<br />
St Petersburg................stp stp................St Petersburg<br />
Swabia.......................swa swa.......................Swabia<br />
Sweden.......................swe swe.......................Sweden<br />
Switzerland..................swi swi..................Switzerland<br />
Syria........................syr syr........................Syria<br />
<br />
Transylvania.................tra tra.................Transylvania<br />
Trieste......................tri tri......................Trieste<br />
Tunis........................tun tun........................Tunis<br />
Tuscany......................tus tus......................Tuscany<br />
Tyrolia......................tyl tyl......................Tyrolia<br />
Tyrrhenian Sea...............tys tys...............Tyrrhenian Sea<br />
<br />
Venice.......................ven ven.......................Venice<br />
Vienna.......................vie vie.......................Vienna<br />
<br />
Wales........................wal wal........................Wales<br />
Warsaw.......................war war.......................Warsaw<br />
Western Mediterranean Sea....wms whs....................White Sea<br />
White Russia.................wru wms....Western Mediterranean Sea<br />
White Sea....................whs wru.................White Russia<br />
Wessex.......................wsx wsx.......................Wessex<br />
<br />
Yorkshire....................yor yor....................Yorkshire<br />
<br />
22. The following map shows the abbreviations.<br />
<br />
[[Image:Example.jpg]]<br />
<br />
23. The following map shows the start positions.<br />
<br />
[[Image:Original1958.gif]]<br />
<br />
24. This is the original 1958 map.<br />
<br />
[[Image:Example.jpg]]</div>Paolo.sforzahttp://www.dipwiki.com/index.php?title=Original_1958&diff=1070Original 19582008-07-08T17:56:13Z<p>Paolo.sforza: </p>
<hr />
<div>== Original 1958 Diplomacy ==<br />
<br />
<br />
These Original 1958 Diplomacy version rules have been assembled using the existing sources and where potential issues have been noticed these have been addressed by additional interpretation and clarification. Where an area is not specifically addressed then the 5th Edition (2008) Rules of Diplomacy apply.<br />
<br />
1. The object of the game is for a Great Power to gain 18 of its units on the map. Note this is not the same as the 5th Edition victory conditions which is define in terms of supply centres. <br />
<br />
2. Austria-Hungary (Austria), France, Germany and Italy each begins the game with 2 armies in its home capital and 1 fleet in its home navy base. The United Kingdom (England) starts with 2 Fleets and 1 Army - all in London. The Ottoman Empire (Turkey) starts with 2 Fleets and 1 Army – all in Constantinople. Russia starts with 2 armies and 1 fleet in Saint Petersburg (the Russian navy base is on the south coast) and 1 fleet in Sevastopol. Austria-Hungary’s capital is Vienna; its naval base is Trieste. France’s capital is Paris; its naval base is Brest. Germany’s capital is Berlin; its naval base is Kiel. Italy’s capital is Rome; its naval base is Naples; The Ottoman Empire’s capital and naval base is Constantinople. Russia capital is St. Petersburg which is also one of its naval bases; its other naval base is Sevastapol. The United Kingdom’s capital and naval base is London.<br />
<br />
3. A Great Power may have any number of armies in its home capital and any number of fleets in a home navy base. However, combined they have only a combined strength of one unit when defending the capital or navy base. No more than one unit may exist in any other province or sea space EXCEPT temporarily in a coastal province to enable army boarding (see rule 6 below). Multiple units in one capital and/or naval base may not support one another, nor may more than one of them support the same unit outside that capital and/or naval base.<br />
<br />
4. An army may not move to enter its own capital if that space is occupied by one of its own fleets and a fleet may not move to enter its own naval base if that space is occupied by one of its own armies. However, this does not prevent the building of new units in these capitals and/or naval bases. A Russian fleet may enter St. Petersburg (north coast) if the south coast naval base is occupied by one or more Russian fleets or vice versa. A fleet may be built in St. Petersburg (south coast) if the north coast in occupied by a Russian fleet.<br />
<br />
5. Armies are always built in the home capital. Fleets are always built in a home naval base (in which case Russia must specify which for a particular build). If a Great Power loses all its naval bases it may not build any fleets until a home naval base is recaptured. If a Great Power loses its capital, it designates another home supply centre as its capital, though if re-captured the original capital will automatically become the capital again. There can be more than one build in a capital or naval base per turn. There can be more than one disbandment in a capital or naval base per turn.<br />
<br />
6. The convoy rule does not exist in the Original 1958 version. Its counterpart is the boarding rule, which has its own complexities not adequately covered in the original rules. Where these inadequacies have been recognised then additional explanation is given below. <br />
* If an army and a fleet of the same nationality are planned to be in the same coastal province, the army may be ordered to board the fleet and the fleet may be ordered to move that same season. <br />
* A fleet may enter a coastal space occupied by an army provided that the army is ordered to board the fleet that turn and the fleet is ordering to board an army.<br />
* An army may enter a coastal province occupied by a fleet provided it is also ordered to board the fleet that turn and the fleet is ordering to board an army.<br />
* An army and a fleet may enter a vacant coastal province if both are also ordered to board that turn.<br />
* A non-moving army ordered to board that turn cannot support, but can be supported.<br />
* A non-moving fleet ordered to board that turn cannot support, but can be supported.<br />
* A moving army ordered to board that turn may be supported.<br />
* A moving fleet ordered to board that turn may be supported.<br />
* While an army is on board a fleet, it can neither support nor engage in combat.<br />
* A fleet with an army on board may enter a coastal space and engage in combat, but the army must be disembarked if successful. It may disembark the army into that coastal space provided that the fleet leaves the coastal space in question in that move to the sea space or coastal province that it came from. If the fleet fails to leave the space then the army remains on board.<br />
* A fleet in a sea space my support another unit.<br />
* A fleet carrying an army may receive support and any support offered to the army being carried is treated as support for the combined army and fleet.<br />
* A fleet may move from a coastal province to a sea space keeping a boarded army on board.<br />
* A fleet may move from a sea space to another sea space with an army on board.<br />
* A fleet may hold in a sea space with an army on board.<br />
* If a fleet is destroyed due to dislodgement then any army that it has on board is also destroyed.<br />
* If a fleet in coastal province is disbanded due to adjustment then any army that is has on board is disembarked and not destroyed.<br />
* If a fleet at sea is disbanded due to adjustment then any army that is has on board is also disbanded.<br />
* An army on board a fleet may be disbanded as part of an adjustment, in which case the fleet is unaffected.<br />
<br />
7. The movement of a fleet to a coastal province that contains an army for the purposes of boarding that army and the actual boarding process takes place as one move. The movement of an army to a coastal province that contains a fleet for the purposes of boarding that fleet takes place as one move.<br />
<br />
The notation used for boarding (embarking) is:<br />
<br />
F ppp1 - ppp2 B nnn1 (if a moving fleet) or<br />
F ppp1 B (if a non-moving fleet) or<br />
A ppp3 – ppp4 B nnn2 (if a non-moving army) or<br />
A ppp3 B (if a non-moving army)<br />
<br />
Where:<br />
<br />
F = fleet (optional); <br />
A = army (optional); <br />
ppp1 = the coastal province or sea space in which the fleet started the move or is holding;<br />
ppp2 = the neighbouring coastal province in which the army to be boarded is located;<br />
ppp3 = the province in which the army to be boarded started the move or is holding;<br />
ppp4 = the neighbouring coastal province in which the army is to be boarded;<br />
B = board (embark)<br />
nnn1 = the nationality of the army to be boarded (the same nationality of the fleet is assumed if this is missing).<br />
nnn2 = the nationality of the fleet to be boarded (the same nationality of the army is assumed if this is missing).<br />
<br />
The B notation is required by both units.If missing from either order then a stand-off is assumed. This is particularly important when it comes to international boarding. A fleet cannot be ‘hijacked’ into boarding an army, simply because the army ordered the boarding. Similarly, an army cannot be ‘Shanghai-ed’ simply because the fleet ordered the boarding.<br />
<br />
The notation used for boarding (disembarking) is:<br />
<br />
F ppp1 - ppp2<br />
<br />
Where:<br />
<br />
F = fleet (optional);<br />
ppp1 = the sea space or coastal province in which the fleet started the move;<br />
ppp2 = a neighbouring coastal province in which the army to be disembarked.<br />
<br />
The disembarking in automatic once the fleet moves to a coastal province. A fleet may not disembark and army and embark a different army in the same turn.<br />
<br />
8. Fleets may swap provinces provided different coasts are used (eg. F Spa(nc) - Por; F Por – Spa(sc)).<br />
<br />
9. Kiel has its canal which operates as per the 5th Edition Rules.<br />
<br />
10. Albania and Switzerland are now, initially neutral, supply centres and act as such in all respects.<br />
<br />
11. There are several new provinces and sea spaces. Some provinces and sea spaces with ostensible similar 5th Edition counterparts have different names and abbreviations (and possibly different neighbours).<br />
<br />
12. The 5th Edition Denmark is split into two separate areas – Denmark (a coastal province) and Kattegat (a sea space).<br />
<br />
13. Constantinople is substantially different from the 5th Edition province of the same name. A new sea space – the Sea of Marmara – connects the Black Sea and the Aegean Sea. There is no direct land connection between Constantinople and Ankara.<br />
<br />
14. Finland now has a north and south coast.<br />
<br />
15. Particular note should made that the abbreviation ‘bot’ now refers to the Bay of Tunis and not the Gulf of Bothnia. The latter is now named the North Baltic Sea (NBS). The former Baltic Sea is now named the South Baltic Sea (SBS).<br />
<br />
16. Tunis is no longer a supply centre.<br />
<br />
17. Only named provinces and sea spaces are playable.<br />
<br />
18. The first game year is 1914.<br />
<br />
19. The following 35 provinces are supply centres. Also show is their initial ownership and type if not merely a supply centre.<br />
<br />
Albania............................neutral<br />
Ankara.............................Ottoman Turkey<br />
Belgium............................neutral<br />
Berlin.............................Germany - Capital<br />
Brest..............................France – Naval Base<br />
Budapest...........................neutral<br />
Bulgaria...........................neutral<br />
Cologne............................Germany<br />
Constantinople.....................Ottoman Turkey – Capital and Naval Base<br />
Denmark............................neutral<br />
Edinburgh..........................United Kingdom<br />
Erzerum............................Ottoman Turkey<br />
Greece.............................neutral<br />
Holland............................neutral<br />
Kiel...............................Germany – Naval Base<br />
Liverpool..........................United Kingdom<br />
London.............................United Kingdom – Capital and Naval Base<br />
Marseilles.........................France<br />
Moscow.............................Russia<br />
Naples.............................Italy<br />
Norway.............................neutral<br />
Paris..............................France - Capital<br />
Portugal...........................neutral<br />
Rome...............................Italy - Capital<br />
Rumania............................neutral<br />
Serbia.............................neutral<br />
Sevastopol.........................Russia - Naval Base<br />
Spain..............................neutral<br />
St Petersburg......................Russia – Capital and Naval Base (south cost)<br />
Sweden.............................neutral<br />
Switzerland........................neutral<br />
Trieste............................Austria-Hungary – Naval Base<br />
Venice.............................Austria-Hungary<br />
Vienna.............................Austria-Hungary - Capital<br />
Warsaw.............................neutral<br />
<br />
20. As the version’s map is required to show multiple units in capitals and naval bases, and during boarding, and when boarded at sea, then new conventions will be used to show the status of units. The map has been drawn with boxes to the left and right for each Great Powers capital and/or naval base. If more than one unit occupies one such province then a large aster isk in a hexagon coloured using the Great Powers unit colours will be shown in the province on the map and the armies and fleet icons will be shown in the named box. If an army is boarded on a fleet then the army icon will be shown overlaying the fleet icon. A fleet in St. Petersburg (north coast) is always shown on the map and not in the St. Petersburg box.<br />
<br />
21. The following provinces and sea spaces are playable on the map and have the abbreviations shown.<br />
<br />
''' Full name order: Abbreviation order'''<br />
<br />
Adriatic Sea.................adr adr.................Adriatic Sea<br />
Aegean Sea...................aeg aeg...................Aegean Sea<br />
Albania......................alb alb......................Albania<br />
Algeria......................alg alg......................Algeria<br />
Anatolia.....................ana ana.....................Anatolia<br />
Ankara.......................ank ank.......................Ankara<br />
Apulia.......................apu apu.......................Apulia<br />
Arctic Ocean.................arc arc.................Arctic Ocean<br />
<br />
Bavaria......................bav bav......................Bavaria<br />
Bay of Biscay................bob bel......................Belgium<br />
Bay of Tunis.................bot ber.......................Berlin<br />
Belgium......................bel bla....................Black Sea<br />
Berlin.......................ber bob................Bay of Biscay<br />
Black Sea....................bla boh......................Bohemia<br />
Bohemia......................boh bot.................Bay of Tunis<br />
Brest........................bre bre........................Brest<br />
Budapest.....................bud bud.....................Budapest<br />
Bulgaria.....................bul bul.....................Bulgaria<br />
Burgundy.....................bur bur.....................Burgundy<br />
<br />
Calabria.....................cal cal.....................Calabria<br />
Cape Finistere...............fnt cau.....................Caucasia<br />
Cape St Vincent..............csv cly........................Clyde<br />
Caucasia.....................cau col......................Cologne<br />
Clyde........................cly con...............Constantinople<br />
Cologne......................col csv..............Cape St Vincent<br />
Constantinople...............con<br />
den......................Denmark<br />
Denmark......................den<br />
edi....................Edinburgh<br />
Eastern Mediterranean Sea....ems ems....Eastern Mediterranean Sea<br />
Edinburgh....................edi eng..............English Channel<br />
English Channel..............eng erz......................Erzerum<br />
Erzerum......................erz<br />
fin......................Finland<br />
Finland......................fin fla.....................Flanders<br />
Flanders.....................fla fnt...............Cape Finistere<br />
<br />
Galicia......................gal gal......................Galicia<br />
Gascony......................gas gas......................Gascony<br />
Greece.......................gre gol.................Gulf of Lyon<br />
Gulf of Lyon.................gol gre.......................Greece<br />
<br />
Holland......................hol hol......................Holland<br />
<br />
Ionian Sea...................ion ion...................Ionian Sea<br />
Irish Sea....................iri iri....................Irish Sea<br />
<br />
Kattegat.....................kat kat.....................Kattegat<br />
Kiel.........................kie kie.........................Kiel<br />
<br />
Liverpool....................lvp lon.......................London<br />
Livonia......................lvn lor.....................Lorraine<br />
London.......................lon lvn......................Livonia<br />
Lorraine.....................lor lvp....................Liverpool<br />
<br />
Marseilles...................mar mar...................Marseilles<br />
Mesopotamia..................mes mes..................Mesopotamia<br />
Montenegro...................mon mon...................Montenegro<br />
Morocco......................mor mor......................Morocco<br />
Moscow.......................mos mos.......................Moscow<br />
mrm...............Sea of Marmara<br />
Naples.......................nap<br />
North Atlantic Ocean.........nao nao.........North Atlantic Ocean<br />
North Baltic Sea.............nbs nap.......................Naples<br />
North Sea....................nth nbs.............North Baltic Sea<br />
Norway.......................nwy nth....................North Sea<br />
nwy.......................Norway<br />
Paris........................par<br />
Piedmont.....................pie par........................Paris<br />
Persia.......................per per.......................Persia<br />
Point St Martin..............psm pie.....................Piedmont<br />
Pontus.......................pon pon.......................Pontus<br />
Portugal.....................por por.....................Portugal<br />
Prussia......................pru pru......................Prussia<br />
psm..............Point St Martin<br />
Rome.........................rom<br />
Rumania......................rum rom.........................Rome<br />
rum......................Rumania<br />
Sea of Marmara...............mrm<br />
Serbia.......................ser sbs.............South Baltic Sea<br />
Sevastopol...................sev ser.......................Serbia<br />
Silesia......................sil sev...................Sevastopol<br />
Skagerrak....................ska sil......................Silesia<br />
Smyrna.......................smy ska....................Skagerrak<br />
South Baltic Sea.............sbs smy.......................Smyrna<br />
Spain........................spa spa........................Spain<br />
St Petersburg................stp stp................St Petersburg<br />
Swabia.......................swa swa.......................Swabia<br />
Sweden.......................swe swe.......................Sweden<br />
Switzerland..................swi swi..................Switzerland<br />
Syria........................syr syr........................Syria<br />
<br />
Transylvania.................tra tra.................Transylvania<br />
Trieste......................tri tri......................Trieste<br />
Tunis........................tun tun........................Tunis<br />
Tuscany......................tus tus......................Tuscany<br />
Tyrolia......................tyl tyl......................Tyrolia<br />
Tyrrhenian Sea...............tys tys...............Tyrrhenian Sea<br />
<br />
Venice.......................ven ven.......................Venice<br />
Vienna.......................vie vie.......................Vienna<br />
<br />
Wales........................wal wal........................Wales<br />
Warsaw.......................war war.......................Warsaw<br />
Western Mediterranean Sea....wms whs....................White Sea<br />
White Russia.................wru wms....Western Mediterranean Sea<br />
White Sea....................whs wru.................White Russia<br />
Wessex.......................wsx wsx.......................Wessex<br />
<br />
Yorkshire....................yor yor....................Yorkshire<br />
<br />
22. The following map shows the abbreviations.<br />
<br />
[[Image:Example.jpg]]<br />
<br />
23. The following map shows the start positions.<br />
<br />
[[Original1958.gif]]<br />
<br />
24. This is the original 1958 map.<br />
<br />
[[Image:Example.jpg]]</div>Paolo.sforzahttp://www.dipwiki.com/index.php?title=File:Original1958.gif&diff=1069File:Original1958.gif2008-07-08T17:54:38Z<p>Paolo.sforza: </p>
<hr />
<div></div>Paolo.sforzahttp://www.dipwiki.com/index.php?title=Original_1958&diff=1068Original 19582008-07-08T17:52:54Z<p>Paolo.sforza: </p>
<hr />
<div>== Original 1958 Diplomacy ==<br />
<br />
<br />
These Original 1958 Diplomacy version rules have been assembled using the existing sources and where potential issues have been noticed these have been addressed by additional interpretation and clarification. Where an area is not specifically addressed then the 5th Edition (2008) Rules of Diplomacy apply.<br />
<br />
1. The object of the game is for a Great Power to gain 18 of its units on the map. Note this is not the same as the 5th Edition victory conditions which is define in terms of supply centres. <br />
<br />
2. Austria-Hungary (Austria), France, Germany and Italy each begins the game with 2 armies in its home capital and 1 fleet in its home navy base. The United Kingdom (England) starts with 2 Fleets and 1 Army - all in London. The Ottoman Empire (Turkey) starts with 2 Fleets and 1 Army – all in Constantinople. Russia starts with 2 armies and 1 fleet in Saint Petersburg (the Russian navy base is on the south coast) and 1 fleet in Sevastopol. Austria-Hungary’s capital is Vienna; its naval base is Trieste. France’s capital is Paris; its naval base is Brest. Germany’s capital is Berlin; its naval base is Kiel. Italy’s capital is Rome; its naval base is Naples; The Ottoman Empire’s capital and naval base is Constantinople. Russia capital is St. Petersburg which is also one of its naval bases; its other naval base is Sevastapol. The United Kingdom’s capital and naval base is London.<br />
<br />
3. A Great Power may have any number of armies in its home capital and any number of fleets in a home navy base. However, combined they have only a combined strength of one unit when defending the capital or navy base. No more than one unit may exist in any other province or sea space EXCEPT temporarily in a coastal province to enable army boarding (see rule 6 below). Multiple units in one capital and/or naval base may not support one another, nor may more than one of them support the same unit outside that capital and/or naval base.<br />
<br />
4. An army may not move to enter its own capital if that space is occupied by one of its own fleets and a fleet may not move to enter its own naval base if that space is occupied by one of its own armies. However, this does not prevent the building of new units in these capitals and/or naval bases. A Russian fleet may enter St. Petersburg (north coast) if the south coast naval base is occupied by one or more Russian fleets or vice versa. A fleet may be built in St. Petersburg (south coast) if the north coast in occupied by a Russian fleet.<br />
<br />
5. Armies are always built in the home capital. Fleets are always built in a home naval base (in which case Russia must specify which for a particular build). If a Great Power loses all its naval bases it may not build any fleets until a home naval base is recaptured. If a Great Power loses its capital, it designates another home supply centre as its capital, though if re-captured the original capital will automatically become the capital again. There can be more than one build in a capital or naval base per turn. There can be more than one disbandment in a capital or naval base per turn.<br />
<br />
6. The convoy rule does not exist in the Original 1958 version. Its counterpart is the boarding rule, which has its own complexities not adequately covered in the original rules. Where these inadequacies have been recognised then additional explanation is given below. <br />
* If an army and a fleet of the same nationality are planned to be in the same coastal province, the army may be ordered to board the fleet and the fleet may be ordered to move that same season. <br />
* A fleet may enter a coastal space occupied by an army provided that the army is ordered to board the fleet that turn and the fleet is ordering to board an army.<br />
* An army may enter a coastal province occupied by a fleet provided it is also ordered to board the fleet that turn and the fleet is ordering to board an army.<br />
* An army and a fleet may enter a vacant coastal province if both are also ordered to board that turn.<br />
* A non-moving army ordered to board that turn cannot support, but can be supported.<br />
* A non-moving fleet ordered to board that turn cannot support, but can be supported.<br />
* A moving army ordered to board that turn may be supported.<br />
* A moving fleet ordered to board that turn may be supported.<br />
* While an army is on board a fleet, it can neither support nor engage in combat.<br />
* A fleet with an army on board may enter a coastal space and engage in combat, but the army must be disembarked if successful. It may disembark the army into that coastal space provided that the fleet leaves the coastal space in question in that move to the sea space or coastal province that it came from. If the fleet fails to leave the space then the army remains on board.<br />
* A fleet in a sea space my support another unit.<br />
* A fleet carrying an army may receive support and any support offered to the army being carried is treated as support for the combined army and fleet.<br />
* A fleet may move from a coastal province to a sea space keeping a boarded army on board.<br />
* A fleet may move from a sea space to another sea space with an army on board.<br />
* A fleet may hold in a sea space with an army on board.<br />
* If a fleet is destroyed due to dislodgement then any army that it has on board is also destroyed.<br />
* If a fleet in coastal province is disbanded due to adjustment then any army that is has on board is disembarked and not destroyed.<br />
* If a fleet at sea is disbanded due to adjustment then any army that is has on board is also disbanded.<br />
* An army on board a fleet may be disbanded as part of an adjustment, in which case the fleet is unaffected.<br />
<br />
7. The movement of a fleet to a coastal province that contains an army for the purposes of boarding that army and the actual boarding process takes place as one move. The movement of an army to a coastal province that contains a fleet for the purposes of boarding that fleet takes place as one move.<br />
<br />
The notation used for boarding (embarking) is:<br />
<br />
F ppp1 - ppp2 B nnn1 (if a moving fleet) or<br />
F ppp1 B (if a non-moving fleet) or<br />
A ppp3 – ppp4 B nnn2 (if a non-moving army) or<br />
A ppp3 B (if a non-moving army)<br />
<br />
Where:<br />
<br />
F = fleet (optional); <br />
A = army (optional); <br />
ppp1 = the coastal province or sea space in which the fleet started the move or is holding;<br />
ppp2 = the neighbouring coastal province in which the army to be boarded is located;<br />
ppp3 = the province in which the army to be boarded started the move or is holding;<br />
ppp4 = the neighbouring coastal province in which the army is to be boarded;<br />
B = board (embark)<br />
nnn1 = the nationality of the army to be boarded (the same nationality of the fleet is assumed if this is missing).<br />
nnn2 = the nationality of the fleet to be boarded (the same nationality of the army is assumed if this is missing).<br />
<br />
The B notation is required by both units.If missing from either order then a stand-off is assumed. This is particularly important when it comes to international boarding. A fleet cannot be ‘hijacked’ into boarding an army, simply because the army ordered the boarding. Similarly, an army cannot be ‘Shanghai-ed’ simply because the fleet ordered the boarding.<br />
<br />
The notation used for boarding (disembarking) is:<br />
<br />
F ppp1 - ppp2<br />
<br />
Where:<br />
<br />
F = fleet (optional);<br />
ppp1 = the sea space or coastal province in which the fleet started the move;<br />
ppp2 = a neighbouring coastal province in which the army to be disembarked.<br />
<br />
The disembarking in automatic once the fleet moves to a coastal province. A fleet may not disembark and army and embark a different army in the same turn.<br />
<br />
8. Fleets may swap provinces provided different coasts are used (eg. F Spa(nc) - Por; F Por – Spa(sc)).<br />
<br />
9. Kiel has its canal which operates as per the 5th Edition Rules.<br />
<br />
10. Albania and Switzerland are now, initially neutral, supply centres and act as such in all respects.<br />
<br />
11. There are several new provinces and sea spaces. Some provinces and sea spaces with ostensible similar 5th Edition counterparts have different names and abbreviations (and possibly different neighbours).<br />
<br />
12. The 5th Edition Denmark is split into two separate areas – Denmark (a coastal province) and Kattegat (a sea space).<br />
<br />
13. Constantinople is substantially different from the 5th Edition province of the same name. A new sea space – the Sea of Marmara – connects the Black Sea and the Aegean Sea. There is no direct land connection between Constantinople and Ankara.<br />
<br />
14. Finland now has a north and south coast.<br />
<br />
15. Particular note should made that the abbreviation ‘bot’ now refers to the Bay of Tunis and not the Gulf of Bothnia. The latter is now named the North Baltic Sea (NBS). The former Baltic Sea is now named the South Baltic Sea (SBS).<br />
<br />
16. Tunis is no longer a supply centre.<br />
<br />
17. Only named provinces and sea spaces are playable.<br />
<br />
18. The first game year is 1914.<br />
<br />
19. The following 35 provinces are supply centres. Also show is their initial ownership and type if not merely a supply centre.<br />
<br />
Albania............................neutral<br />
Ankara.............................Ottoman Turkey<br />
Belgium............................neutral<br />
Berlin.............................Germany - Capital<br />
Brest..............................France – Naval Base<br />
Budapest...........................neutral<br />
Bulgaria...........................neutral<br />
Cologne............................Germany<br />
Constantinople.....................Ottoman Turkey – Capital and Naval Base<br />
Denmark............................neutral<br />
Edinburgh..........................United Kingdom<br />
Erzerum............................Ottoman Turkey<br />
Greece.............................neutral<br />
Holland............................neutral<br />
Kiel...............................Germany – Naval Base<br />
Liverpool..........................United Kingdom<br />
London.............................United Kingdom – Capital and Naval Base<br />
Marseilles.........................France<br />
Moscow.............................Russia<br />
Naples.............................Italy<br />
Norway.............................neutral<br />
Paris..............................France - Capital<br />
Portugal...........................neutral<br />
Rome...............................Italy - Capital<br />
Rumania............................neutral<br />
Serbia.............................neutral<br />
Sevastopol.........................Russia - Naval Base<br />
Spain..............................neutral<br />
St Petersburg......................Russia – Capital and Naval Base (south cost)<br />
Sweden.............................neutral<br />
Switzerland........................neutral<br />
Trieste............................Austria-Hungary – Naval Base<br />
Venice.............................Austria-Hungary<br />
Vienna.............................Austria-Hungary - Capital<br />
Warsaw.............................neutral<br />
<br />
20. As the version’s map is required to show multiple units in capitals and naval bases, and during boarding, and when boarded at sea, then new conventions will be used to show the status of units. The map has been drawn with boxes to the left and right for each Great Powers capital and/or naval base. If more than one unit occupies one such province then a large aster isk in a hexagon coloured using the Great Powers unit colours will be shown in the province on the map and the armies and fleet icons will be shown in the named box. If an army is boarded on a fleet then the army icon will be shown overlaying the fleet icon. A fleet in St. Petersburg (north coast) is always shown on the map and not in the St. Petersburg box.<br />
<br />
21. The following provinces and sea spaces are playable on the map and have the abbreviations shown.<br />
<br />
''' Full name order: Abbreviation order'''<br />
<br />
Adriatic Sea.................adr adr.................Adriatic Sea<br />
Aegean Sea...................aeg aeg...................Aegean Sea<br />
Albania......................alb alb......................Albania<br />
Algeria......................alg alg......................Algeria<br />
Anatolia.....................ana ana.....................Anatolia<br />
Ankara.......................ank ank.......................Ankara<br />
Apulia.......................apu apu.......................Apulia<br />
Arctic Ocean.................arc arc.................Arctic Ocean<br />
<br />
Bavaria......................bav bav......................Bavaria<br />
Bay of Biscay................bob bel......................Belgium<br />
Bay of Tunis.................bot ber.......................Berlin<br />
Belgium......................bel bla....................Black Sea<br />
Berlin.......................ber bob................Bay of Biscay<br />
Black Sea....................bla boh......................Bohemia<br />
Bohemia......................boh bot.................Bay of Tunis<br />
Brest........................bre bre........................Brest<br />
Budapest.....................bud bud.....................Budapest<br />
Bulgaria.....................bul bul.....................Bulgaria<br />
Burgundy.....................bur bur.....................Burgundy<br />
<br />
Calabria.....................cal cal.....................Calabria<br />
Cape Finistere...............fnt cau.....................Caucasia<br />
Cape St Vincent..............csv cly........................Clyde<br />
Caucasia.....................cau col......................Cologne<br />
Clyde........................cly con...............Constantinople<br />
Cologne......................col csv..............Cape St Vincent<br />
Constantinople...............con<br />
den......................Denmark<br />
Denmark......................den<br />
edi....................Edinburgh<br />
Eastern Mediterranean Sea....ems ems....Eastern Mediterranean Sea<br />
Edinburgh....................edi eng..............English Channel<br />
English Channel..............eng erz......................Erzerum<br />
Erzerum......................erz<br />
fin......................Finland<br />
Finland......................fin fla.....................Flanders<br />
Flanders.....................fla fnt...............Cape Finistere<br />
<br />
Galicia......................gal gal......................Galicia<br />
Gascony......................gas gas......................Gascony<br />
Greece.......................gre gol.................Gulf of Lyon<br />
Gulf of Lyon.................gol gre.......................Greece<br />
<br />
Holland......................hol hol......................Holland<br />
<br />
Ionian Sea...................ion ion...................Ionian Sea<br />
Irish Sea....................iri iri....................Irish Sea<br />
<br />
Kattegat.....................kat kat.....................Kattegat<br />
Kiel.........................kie kie.........................Kiel<br />
<br />
Liverpool....................lvp lon.......................London<br />
Livonia......................lvn lor.....................Lorraine<br />
London.......................lon lvn......................Livonia<br />
Lorraine.....................lor lvp....................Liverpool<br />
<br />
Marseilles...................mar mar...................Marseilles<br />
Mesopotamia..................mes mes..................Mesopotamia<br />
Montenegro...................mon mon...................Montenegro<br />
Morocco......................mor mor......................Morocco<br />
Moscow.......................mos mos.......................Moscow<br />
mrm...............Sea of Marmara<br />
Naples.......................nap<br />
North Atlantic Ocean.........nao nao.........North Atlantic Ocean<br />
North Baltic Sea.............nbs nap.......................Naples<br />
North Sea....................nth nbs.............North Baltic Sea<br />
Norway.......................nwy nth....................North Sea<br />
nwy.......................Norway<br />
Paris........................par<br />
Piedmont.....................pie par........................Paris<br />
Persia.......................per per.......................Persia<br />
Point St Martin..............psm pie.....................Piedmont<br />
Pontus.......................pon pon.......................Pontus<br />
Portugal.....................por por.....................Portugal<br />
Prussia......................pru pru......................Prussia<br />
psm..............Point St Martin<br />
Rome.........................rom<br />
Rumania......................rum rom.........................Rome<br />
rum......................Rumania<br />
Sea of Marmara...............mrm<br />
Serbia.......................ser sbs.............South Baltic Sea<br />
Sevastopol...................sev ser.......................Serbia<br />
Silesia......................sil sev...................Sevastopol<br />
Skagerrak....................ska sil......................Silesia<br />
Smyrna.......................smy ska....................Skagerrak<br />
South Baltic Sea.............sbs smy.......................Smyrna<br />
Spain........................spa spa........................Spain<br />
St Petersburg................stp stp................St Petersburg<br />
Swabia.......................swa swa.......................Swabia<br />
Sweden.......................swe swe.......................Sweden<br />
Switzerland..................swi swi..................Switzerland<br />
Syria........................syr syr........................Syria<br />
<br />
Transylvania.................tra tra.................Transylvania<br />
Trieste......................tri tri......................Trieste<br />
Tunis........................tun tun........................Tunis<br />
Tuscany......................tus tus......................Tuscany<br />
Tyrolia......................tyl tyl......................Tyrolia<br />
Tyrrhenian Sea...............tys tys...............Tyrrhenian Sea<br />
<br />
Venice.......................ven ven.......................Venice<br />
Vienna.......................vie vie.......................Vienna<br />
<br />
Wales........................wal wal........................Wales<br />
Warsaw.......................war war.......................Warsaw<br />
Western Mediterranean Sea....wms whs....................White Sea<br />
White Russia.................wru wms....Western Mediterranean Sea<br />
White Sea....................whs wru.................White Russia<br />
Wessex.......................wsx wsx.......................Wessex<br />
<br />
Yorkshire....................yor yor....................Yorkshire<br />
<br />
22. The following map shows the abbreviations.<br />
<br />
[[Image:Example.jpg]]<br />
<br />
23. The following map shows the start positions.<br />
<br />
[[Image:Example.jpg]]<br />
<br />
24. This is the original 1958 map.<br />
<br />
[[Image:Example.jpg]]</div>Paolo.sforzahttp://www.dipwiki.com/index.php?title=Original_1958&diff=1067Original 19582008-07-08T17:40:24Z<p>Paolo.sforza: </p>
<hr />
<div>== Original 1958 Diplomacy ==<br />
<br />
<br />
These Original 1958 Diplomacy version rules have been assembled using the existing sources and where potential issues have been noticed these have been addressed by additional interpretation and clarification. Where an area is not specifically addressed then the 5th Edition (2008) Rules of Diplomacy apply.<br />
<br />
1. The object of the game is for a Great Power to gain 18 of its units on the map. Note this is not the same as the 5th Edition victory conditions which is define in terms of supply centres. <br />
<br />
2. Austria-Hungary (Austria), France, Germany and Italy each begins the game with 2 armies in its home capital and 1 fleet in its home navy base. The United Kingdom (England) starts with 2 Fleets and 1 Army - all in London. The Ottoman Empire (Turkey) starts with 2 Fleets and 1 Army – all in Constantinople. Russia starts with 2 armies and 1 fleet in Saint Petersburg (the Russian navy base is on the south coast) and 1 fleet in Sevastopol. Austria-Hungary’s capital is Vienna; its naval base is Trieste. France’s capital is Paris; its naval base is Brest. Germany’s capital is Berlin; its naval base is Kiel. Italy’s capital is Rome; its naval base is Naples; The Ottoman Empire’s capital and naval base is Constantinople. Russia capital is St. Petersburg which is also one of its naval bases; its other naval base is Sevastapol. The United Kingdom’s capital and naval base is London.<br />
<br />
3. A Great Power may have any number of armies in its home capital and any number of fleets in a home navy base. However, combined they have only a combined strength of one unit when defending the capital or navy base. No more than one unit may exist in any other province or sea space EXCEPT temporarily in a coastal province to enable army boarding (see rule 6 below). Multiple units in one capital and/or naval base may not support one another, nor may more than one of them support the same unit outside that capital and/or naval base.<br />
<br />
4. An army may not move to enter its own capital if that space is occupied by one of its own fleets and a fleet may not move to enter its own naval base if that space is occupied by one of its own armies. However, this does not prevent the building of new units in these capitals and/or naval bases. A Russian fleet may enter St. Petersburg (north coast) if the south coast naval base is occupied by one or more Russian fleets or vice versa. A fleet may be built in St. Petersburg (south coast) if the north coast in occupied by a Russian fleet.<br />
<br />
5. Armies are always built in the home capital. Fleets are always built in a home naval base (in which case Russia must specify which for a particular build). If a Great Power loses all its naval bases it may not build any fleets until a home naval base is recaptured. If a Great Power loses its capital, it designates another home supply centre as its capital, though if re-captured the original capital will automatically become the capital again. There can be more than one build in a capital or naval base per turn. There can be more than one disbandment in a capital or naval base per turn.<br />
<br />
6. The convoy rule does not exist in the Original 1958 version. Its counterpart is the boarding rule, which has its own complexities not adequately covered in the original rules. Where these inadequacies have been recognised then additional explanation is given below. <br />
* If an army and a fleet of the same nationality are planned to be in the same coastal province, the army may be ordered to board the fleet and the fleet may be ordered to move that same season. <br />
* A fleet may enter a coastal space occupied by an army provided that the army is ordered to board the fleet that turn and the fleet is ordering to board an army.<br />
* An army may enter a coastal province occupied by a fleet provided it is also ordered to board the fleet that turn and the fleet is ordering to board an army.<br />
* An army and a fleet may enter a vacant coastal province if both are also ordered to board that turn.<br />
* A non-moving army ordered to board that turn cannot support, but can be supported.<br />
* A non-moving fleet ordered to board that turn cannot support, but can be supported.<br />
* A moving army ordered to board that turn may be supported.<br />
* A moving fleet ordered to board that turn may be supported.<br />
* While an army is on board a fleet, it can neither support nor engage in combat.<br />
* A fleet with an army on board may enter a coastal space and engage in combat, but the army must be disembarked if successful. It may disembark the army into that coastal space provided that the fleet leaves the coastal space in question in that move to the sea space or coastal province that it came from. If the fleet fails to leave the space then the army remains on board.<br />
* A fleet in a sea space my support another unit.<br />
* A fleet carrying an army may receive support and any support offered to the army being carried is treated as support for the combined army and fleet.<br />
* A fleet may move from a coastal province to a sea space keeping a boarded army on board.<br />
* A fleet may move from a sea space to another sea space with an army on board.<br />
* A fleet may hold in a sea space with an army on board.<br />
* If a fleet is destroyed due to dislodgement then any army that it has on board is also destroyed.<br />
* If a fleet in coastal province is disbanded due to adjustment then any army that is has on board is disembarked and not destroyed.<br />
* If a fleet at sea is disbanded due to adjustment then any army that is has on board is also disbanded.<br />
* An army on board a fleet may be disbanded as part of an adjustment, in which case the fleet is unaffected.<br />
<br />
7. The movement of a fleet to a coastal province that contains an army for the purposes of boarding that army and the actual boarding process takes place as one move. The movement of an army to a coastal province that contains a fleet for the purposes of boarding that fleet takes place as one move.<br />
<br />
The notation used for boarding (embarking) is:<br />
<br />
F ppp1 - ppp2 B nnn1 (if a moving fleet) or<br />
F ppp1 B (if a non-moving fleet) or <br />
A ppp3 – ppp4 B nnn2 (if an army) or<br />
A ppp3 B<br />
<br />
Where: <br />
<br />
F = fleet (optional); <br />
A = army (optional); <br />
ppp1 = the coastal province or sea space in which the fleet started the move or is holding;<br />
ppp2 = the neighbouring coastal province in which the army to be boarded is located;<br />
ppp3 = the province in which the army to be boarded started the move or is holding;<br />
ppp4 = the neighbouring coastal province in which the army is to be boarded;<br />
B = board (embark)<br />
nnn1 = the nationality of the army to be boarded (the same nationality of the fleet is assumed if this is missing).<br />
nnn2 = the nationality of the fleet to be boarded (the same nationality of the army is assumed if this is missing).<br />
<br />
The B notation is required by both units.If missing from either order then a stand-off is assumed. This is particularly important when it comes to international boarding. A fleet cannot be ‘hijacked’ into boarding an army, simply because the army ordered the boarding. Similarly, an army cannot be ‘Shanghai-ed’ simply because the fleet ordered the boarding.<br />
<br />
The notation used for boarding (disembarking) is:<br />
F ppp1 - ppp2<br />
Where: <br />
F = fleet (optional); <br />
ppp1 = the sea space or coastal province in which the fleet started the move;<br />
ppp2 = a neighbouring coastal province in which the army to be disembarked;<br />
<br />
The disembarking in automatic once the fleet moves to a coastal province. A fleet may not disembark and army and embark a different army in the same turn.<br />
<br />
8. Fleets may swap provinces provided different coasts are used (eg. F Spa(nc) - Por; F Por – Spa(sc)).<br />
<br />
9. Kiel has its canal which operates as per the 5th Edition Rules.<br />
<br />
10. Albania and Switzerland are now, initially neutral, supply centres and act as such in all respects.<br />
<br />
11. There are several new provinces and sea spaces. Some provinces and sea spaces with ostensible similar 5th Edition counterparts have different names and abbreviations (and possibly different neighbours).<br />
<br />
12. The 5th Edition Denmark is split into two separate areas – Denmark (a coastal province) and Kattegat (a sea space).<br />
<br />
13. Constantinople is substantially different from the 5th Edition province of the same name. A new sea space – the Sea of Marmara – connects the Black Sea and the Aegean Sea. There is no direct land connection between Constantinople and Ankara.<br />
<br />
14. Finland now has a north and south coast.<br />
<br />
15. Particular note should made that the abbreviation ‘bot’ now refers to the Bay of Tunis and not the Gulf of Bothnia. The latter is now named the North Baltic Sea (NBS). The former Baltic Sea is now named the South Baltic Sea (SBS).<br />
<br />
16. Tunis is no longer a supply centre.<br />
<br />
17. Only named provinces and sea spaces are playable.<br />
<br />
18. The first game year is 1914.<br />
<br />
19. The following 35 provinces are supply centres. Also show is their initial ownership and type if not merely a supply centre.<br />
<br />
Albania............................neutral<br />
Ankara.............................Ottoman Turkey<br />
Belgium............................neutral<br />
Berlin.............................Germany - Capital<br />
Brest..............................France – Naval Base<br />
Budapest...........................neutral<br />
Bulgaria...........................neutral<br />
Cologne............................Germany<br />
Constantinople.....................Ottoman Turkey – Capital and Naval Base<br />
Denmark............................neutral<br />
Edinburgh..........................United Kingdom<br />
Erzerum............................Ottoman Turkey<br />
Greece.............................neutral<br />
Holland............................neutral<br />
Kiel...............................Germany – Naval Base<br />
Liverpool..........................United Kingdom<br />
London.............................United Kingdom – Capital and Naval Base<br />
Marseilles.........................France<br />
Moscow.............................Russia<br />
Naples.............................Italy<br />
Norway.............................neutral<br />
Paris..............................France - Capital<br />
Portugal...........................neutral<br />
Rome...............................Italy - Capital<br />
Rumania............................neutral<br />
Serbia.............................neutral<br />
Sevastopol.........................Russia - Naval Base<br />
Spain..............................neutral<br />
St Petersburg......................Russia – Capital and Naval Base (south cost)<br />
Sweden.............................neutral<br />
Switzerland........................neutral<br />
Trieste............................Austria-Hungary – Naval Base<br />
Venice.............................Austria-Hungary<br />
Vienna.............................Austria-Hungary - Capital<br />
Warsaw.............................neutral<br />
<br />
20. As the version’s map is required to show multiple units in capitals and naval bases, and during boarding, and when boarded at sea, then new conventions will be used to show the status of units. The map has been drawn with boxes to the left and right for each Great Powers capital and/or naval base. If more than one unit occupies one such province then a large aster isk in a hexagon coloured using the Great Powers unit colours will be shown in the province on the map and the armies and fleet icons will be shown in the named box. If an army is boarded on a fleet then the army icon will be shown overlaying the fleet icon. A fleet in St. Petersburg (north coast) is always shown on the map and not in the St. Petersburg box.<br />
<br />
21. The following provinces and sea spaces are playable on the map and have the abbreviations shown.<br />
<br />
'''Full name order:'''<br />
<br />
Adriatic Sea.................adr adr.................Adriatic Sea<br />
Aegean Sea...................aeg aeg...................Aegean Sea<br />
Albania......................alb alb......................Albania<br />
Algeria......................alg alg......................Algeria<br />
Anatolia.....................ana ana.....................Anatolia<br />
Ankara.......................ank ank.......................Ankara<br />
Apulia.......................apu apu.......................Apulia<br />
Arctic Ocean.................arc arc.................Arctic Ocean<br />
<br />
Bavaria......................bav bav......................Bavaria<br />
Bay of Biscay................bob bel......................Belgium<br />
Bay of Tunis.................bot ber.......................Berlin<br />
Belgium......................bel bla....................Black Sea<br />
Berlin.......................ber bob................Bay of Biscay<br />
Black Sea....................bla boh......................Bohemia<br />
Bohemia......................boh bot.................Bay of Tunis<br />
Brest........................bre bre........................Brest<br />
Budapest.....................bud bud.....................Budapest<br />
Bulgaria.....................bul bul.....................Bulgaria<br />
Burgundy.....................bur bur.....................Burgundy<br />
<br />
Calabria.....................cal cal.....................Calabria<br />
Cape Finistere...............fnt cau.....................Caucasia<br />
Cape St Vincent..............csv cly........................Clyde<br />
Caucasia.....................cau col......................Cologne<br />
Clyde........................cly con...............Constantinople<br />
Cologne......................col csv..............Cape St Vincent<br />
Constantinople...............con<br />
den......................Denmark<br />
Denmark......................den<br />
edi....................Edinburgh<br />
Eastern Mediterranean Sea....ems ems....Eastern Mediterranean Sea<br />
Edinburgh....................edi eng..............English Channel<br />
English Channel..............eng erz......................Erzerum<br />
Erzerum......................erz<br />
fin......................Finland<br />
Finland......................fin fla.....................Flanders<br />
Flanders.....................fla fnt...............Cape Finistere<br />
<br />
Galicia......................gal gal......................Galicia<br />
Gascony......................gas gas......................Gascony<br />
Greece.......................gre gol.................Gulf of Lyon<br />
Gulf of Lyon.................gol gre.......................Greece<br />
<br />
Holland......................hol hol......................Holland<br />
<br />
Ionian Sea...................ion ion...................Ionian Sea<br />
Irish Sea....................iri iri....................Irish Sea<br />
<br />
Kattegat.....................kat kat.....................Kattegat<br />
Kiel.........................kie kie.........................Kiel<br />
<br />
Liverpool....................lvp lon.......................London<br />
Livonia......................lvn lor.....................Lorraine<br />
London.......................lon lvn......................Livonia<br />
Lorraine.....................lor lvp....................Liverpool<br />
<br />
Marseilles...................mar mar...................Marseilles<br />
Mesopotamia..................mes mes..................Mesopotamia<br />
Montenegro...................mon mon...................Montenegro<br />
Morocco......................mor mor......................Morocco<br />
Moscow.......................mos mos.......................Moscow<br />
mrm...............Sea of Marmara<br />
Naples.......................nap<br />
North Atlantic Ocean.........nao nao.........North Atlantic Ocean<br />
North Baltic Sea.............nbs nap.......................Naples<br />
North Sea....................nth nbs.............North Baltic Sea<br />
Norway.......................nwy nth....................North Sea<br />
nwy.......................Norway<br />
Paris........................par<br />
Piedmont.....................pie par........................Paris<br />
Persia.......................per per.......................Persia<br />
Point St Martin..............psm pie.....................Piedmont<br />
Pontus.......................pon pon.......................Pontus<br />
Portugal.....................por por.....................Portugal<br />
Prussia......................pru pru......................Prussia<br />
psm..............Point St Martin<br />
Rome.........................rom<br />
Rumania......................rum rom.........................Rome<br />
rum......................Rumania<br />
Sea of Marmara...............mrm<br />
Serbia.......................ser sbs.............South Baltic Sea<br />
Sevastopol...................sev ser.......................Serbia<br />
Silesia......................sil sev...................Sevastopol<br />
Skagerrak....................ska sil......................Silesia<br />
Smyrna.......................smy ska....................Skagerrak<br />
South Baltic Sea.............sbs smy.......................Smyrna<br />
Spain........................spa spa........................Spain<br />
St Petersburg................stp stp................St Petersburg<br />
Swabia.......................swa swa.......................Swabia<br />
Sweden.......................swe swe.......................Sweden<br />
Switzerland..................swi swi..................Switzerland<br />
Syria........................syr syr........................Syria<br />
<br />
Transylvania.................tra tra.................Transylvania<br />
Trieste......................tri tri......................Trieste<br />
Tunis........................tun tun........................Tunis<br />
Tuscany......................tus tus......................Tuscany<br />
Tyrolia......................tyl tyl......................Tyrolia<br />
Tyrrhenian Sea...............tys tys...............Tyrrhenian Sea<br />
<br />
Venice.......................ven ven.......................Venice<br />
Vienna.......................vie vie.......................Vienna<br />
<br />
Wales........................wal wal........................Wales<br />
Warsaw.......................war war.......................Warsaw<br />
Western Mediterranean Sea....wms whs....................White Sea<br />
White Russia.................wru wms....Western Mediterranean Sea<br />
White Sea....................whs wru.................White Russia<br />
Wessex.......................wsx wsx.......................Wessex<br />
<br />
Yorkshire....................yor yor....................Yorkshire<br />
<br />
22. The following map shows the abbreviations.</div>Paolo.sforzahttp://www.dipwiki.com/index.php?title=Original_1958&diff=1066Original 19582008-07-08T01:28:56Z<p>Paolo.sforza: New page: == Original 1958 Diplomacy == These Original 1958 Diplomacy version rules have been assembled using the existing sources and where potential issues have been noticed these have been addr...</p>
<hr />
<div>== Original 1958 Diplomacy ==<br />
<br />
<br />
These Original 1958 Diplomacy version rules have been assembled using the existing sources and where potential issues have been noticed these have been addressed by additional interpretation and clarification.<br />
<br />
1. The object of the game is for a Great Power to gain 18 of its units on the map. Note this is not the same as the 5th Edition victory conditions which is define in terms of supply centres. <br />
<br />
2. Austria-Hungary (Austria), France, Germany and Italy each begins the game with 2 armies in its home capital and 1 fleet in its home navy base. The United Kingdom (England) starts with 2 Fleets and 1 Army - all in London. The Ottoman Empire (Turkey) starts with 2 Fleets and 1 Army – all in Constantinople. Russia starts with 2 armies and 1 fleet in Saint Petersburg (the Russian navy base is on the south coast) and 1 fleet in Sevastopol. Austria-Hungary’s capital is Vienna; its naval base is Trieste. France’s capital is Paris; its naval base is Brest. Germany’s capital is Berlin; its naval base is Kiel. Italy’s capital is Rome; its naval base is Naples; The Ottoman Empire’s capital and naval base is Constantinople. Russia capital is St. Petersburg which is also one of its naval bases; its other naval base is Sevastapol. The United Kingdom’s capital and naval base is London.<br />
<br />
3. A Great Power may have any number of armies in its home capital and any number of fleets in a home navy base. However, combined they have only a combined strength of one unit when defending the capital or navy base. No more than one unit may exist in any other province or sea space EXCEPT temporarily in a coastal province to enable army boarding (see rule 6 below). Multiple units in one capital and/or naval base may not support one another, nor may more than one of them support the same unit outside that capital and/or naval base.<br />
<br />
4. An army may not move to enter its own capital if that space is occupied by one of its own fleets and a fleet may not move to enter its own naval base if that space is occupied by one of its own armies. However, this does not prevent the building of new units in these capitals and/or naval bases. A Russian fleet may enter St. Petersburg (north coast) if the south coast naval base is occupied by one or more Russian fleets or vice versa. A fleet may be built in St. Petersburg (south coast) if the north coast in occupied by a Russian fleet.<br />
<br />
5. Armies are always built in the home capital. Fleets are always built in a home naval base (in which case Russia must specify which for a particular build). If a Great Power loses all its naval bases it may not build any fleets until a home naval base is recaptured. If a Great Power loses its capital, it designates another home supply centre as its capital, though if re-captured the original capital will automatically become the capital again. There can be more than one build in a capital or naval base per turn. There can be more than one disbandment in a capital or naval base per turn.<br />
<br />
6. The convoy rule does not exist in the Original 1958 version. Its counterpart is the boarding rule, which has its own complexities not adequately covered in the original rules. Where these inadequacies have been recognised then additional explanation is given below. <br />
* If an army and a fleet of the same nationality are planned to be in the same coastal province, the army may be ordered to board the fleet and the fleet may be ordered to move that same season. <br />
* A fleet may enter a coastal space occupied by an army provided that the army is ordered to board the fleet that turn and the fleet is ordering to board an army.<br />
* An army may enter a coastal province occupied by a fleet provided it is also ordered to board the fleet that turn and the fleet is ordering to board an army.<br />
* An army and a fleet may enter a vacant coastal province if both are also ordered to board that turn.<br />
* A non-moving army ordered to board that turn cannot support, but can be supported.<br />
* A non-moving fleet ordered to board that turn cannot support, but can be supported.<br />
* A moving army ordered to board that turn may be supported.<br />
* A moving fleet ordered to board that turn may be supported.<br />
* While an army is on board a fleet, it can neither support nor engage in combat.<br />
* A fleet with an army on board may enter a coastal space and engage in combat, but the army must be disembarked if successful. It may disembark the army into that coastal space provided that the fleet leaves the coastal space in question in that move to the sea space or coastal province that it came from. If the fleet fails to leave the space then the army remains on board.<br />
* A fleet in a sea space my support another unit.<br />
* A fleet carrying an army may receive support and any support offered to the army being carried is treated as support for the combined army and fleet.<br />
* A fleet may move from a coastal province to a sea space keeping a boarded army on board.<br />
* A fleet may move from a sea space to another sea space with an army on board.<br />
* A fleet may hold in a sea space with an army on board.<br />
* If a fleet is destroyed due to dislodgement then any army that it has on board is also destroyed.<br />
* If a fleet in coastal province is disbanded due to adjustment then any army that is has on board is disembarked and not destroyed.<br />
* If a fleet at sea is disbanded due to adjustment then any army that is has on board is also disbanded.<br />
* An army on board a fleet may be disbanded as part of an adjustment, in which case the fleet is unaffected.<br />
<br />
7. The movement of a fleet to a coastal province that contains an army for the purposes of boarding that army and the actual boarding process takes place as one move. The movement of an army to a coastal province that contains a fleet for the purposes of boarding that fleet takes place as one move.<br />
The notation used for boarding (embarking) is:<br />
F ppp1 - ppp2 B nnn1 (if a moving fleet) or<br />
F ppp1 B (if a non-moving fleet) or <br />
A ppp3 – ppp4 B nnn2 (if an army) or<br />
A ppp3 B<br />
Where: <br />
F = fleet (optional); <br />
A = army (optional); <br />
ppp1 = the coastal province or sea space in which the fleet started the move or is holding;<br />
ppp2 = the neighbouring coastal province in which the army to be boarded is located;<br />
ppp3 = the province in which the army to be boarded started the move or is holding;<br />
ppp4 = the neighbouring coastal province in which the army is to be boarded;<br />
B = board (embark)<br />
nnn1 = the nationality of the army to be boarded (the same nationality of the fleet is assumed if this is missing).<br />
nnn2 = the nationality of the fleet to be boarded (the same nationality of the army is assumed if this is missing).<br />
<br />
The B notation is required by both units.If missing from either order then a stand-off is assumed. This is particularly important when it comes to international boarding. A fleet cannot be ‘hijacked’ into boarding an army, simply because the army ordered the boarding. Similarly, an army cannot be ‘Shanghai-ed’ simply because the fleet ordered the boarding.<br />
<br />
The notation used for boarding (disembarking) is:<br />
F ppp1 - ppp2<br />
Where: <br />
F = fleet (optional); <br />
ppp1 = the sea space or coastal province in which the fleet started the move;<br />
ppp2 = a neighbouring coastal province in which the army to be disembarked;<br />
<br />
The disembarking in automatic once the fleet moves to a coastal province. A fleet may not disembark and army and embark a different army in the same turn.<br />
<br />
8. Fleets may swap provinces provided different coasts are used (eg. F Spa(nc) - Por; F Por – Spa(sc)).<br />
<br />
9. Kiel has its canal which operates as per the 5th Edition Rules.<br />
<br />
10. Albania and Switzerland are now, initially neutral, supply centres and act as such in all respects.<br />
<br />
11. There are several new provinces and sea spaces. Some provinces and sea spaces with ostensible similar 5th Edition counterparts have different names and abbreviations (and possibly different neighbours).<br />
<br />
12. The 5th Edition Denmark is split into two separate areas – Denmark (a coastal province) and Kattegat (a sea space).<br />
<br />
13. Constantinople is substantially different from the 5th Edition province of the same name. A new sea space – the Sea of Marmara – connects the Black Sea and the Aegean Sea. There is no direct land connection between Constantinople and Ankara.<br />
<br />
14. Finland now has a north and south coast.<br />
<br />
15. Particular note should made that the abbreviation ‘bot’ now refers to the Bay of Tunis and not the Gulf of Bothnia. The latter is now named the North Baltic Sea (NBS). The former Baltic Sea is now named the South Baltic Sea (SBS).<br />
<br />
16. Tunis is no longer a supply centre.<br />
<br />
17. Only named provinces and sea spaces are playable.<br />
<br />
18. The first game year is 1914.<br />
<br />
19. The following 35 provinces are supply centres. Also show is their initial ownership and type if not merely a supply centre.<br />
<br />
Albania neutral<br />
Ankara Ottoman Turkey<br />
Belgium neutral<br />
Berlin Germany - Capital<br />
Brest France – Naval Base<br />
Budapest neutral<br />
Bulgaria neutral<br />
Cologne Germany<br />
Constantinople Ottoman Turkey – Capital and Naval Base<br />
Denmark neutral<br />
Edinburgh United Kingdom<br />
Erzerum Ottoman Turkey<br />
Greece neutral<br />
Holland neutral<br />
Kiel Germany – Naval Base<br />
Liverpool United Kingdom<br />
London United Kingdom – Capital and Naval Base<br />
Marseilles France<br />
Moscow Russia<br />
Naples Italy<br />
Norway neutral<br />
Paris France - Capital<br />
Portugal neutral<br />
Rome Italy - Capital<br />
Rumania neutral<br />
Serbia neutral<br />
Sevastopol Russia - Naval Base<br />
Spain neutral<br />
St Petersburg Russia – Capital and Naval Base (south cost)<br />
Sweden neutral<br />
Switzerland neutral<br />
Trieste Austria-Hungary – Naval Base<br />
Venice Austria-Hungary<br />
Vienna Austria-Hungary - Capital<br />
Warsaw neutral<br />
<br />
20. As the version’s map is required to show multiple units in capitals and naval bases, and during boarding, and when boarded at sea, then new conventions will be used to show the status of units. The map has been drawn with boxes to the left and right for each Great Powers capital and/or naval base. If more than one unit occupies one such province then a large aster isk in a hexagon coloured using the Great Powers unit colours will be shown in the province on the map and the armies and fleet icons will be shown in the named box. If an army is boarded on a fleet then the army icon will be shown overlaying the fleet icon. A fleet in St. Petersburg (north coast) is always shown on the map and not in the St. Petersburg box.<br />
<br />
21. The following provinces and sea spaces are playable on the map and have the abbreviations shown.<br />
<br />
'''Province/sea area Full name order:'''<br />
<br />
Adriatic Sea adr<br />
Aegean Sea aeg<br />
Albania alb<br />
Algeria alg<br />
Anatolia ana<br />
Ankara ank<br />
Apulia apu<br />
Arctic Ocean arc<br />
<br />
<br />
Bavaria bav<br />
Bay of Biscay bob<br />
Bay of Tunis bot<br />
Belgium bel<br />
Berlin ber<br />
Black Sea bla<br />
Bohemia boh<br />
Brest bre<br />
Budapest bud<br />
Bulgaria bul<br />
Burgundy bur<br />
<br />
Calabria cal<br />
Cape Finistere fnt<br />
Cape St Vincent csv<br />
Caucasia cau<br />
Clyde cly<br />
Cologne col<br />
Constantinople con<br />
<br />
Denmark den<br />
<br />
Eastern Mediterranean Sea ems<br />
Edinburgh edi<br />
English Channel eng<br />
Erzerum erz<br />
<br />
Finland fin<br />
Flanders fla<br />
<br />
Galicia gal<br />
Gascony gas<br />
Greece gre<br />
Gulf of Lyon gol<br />
<br />
Holland hol<br />
<br />
Ionian Sea ion<br />
Irish Sea iri<br />
<br />
Kattegat kat<br />
Kiel kie<br />
<br />
Liverpool lvp<br />
Livonia lvn<br />
London lon<br />
Lorraine lor<br />
<br />
Marseilles mar<br />
Mesopotamia mes<br />
Montenegro mon<br />
Morocco mor<br />
Moscow mos<br />
<br />
Naples nap<br />
North Atlantic Ocean nao<br />
North Baltic Sea nbs<br />
North Sea nth<br />
Norway nwy<br />
<br />
Paris par<br />
Piedmont pie<br />
Persia per<br />
Point St Martin psm<br />
Pontus pon<br />
Portugal por<br />
Prussia pru<br />
<br />
Rome rom<br />
Rumania rum<br />
<br />
Sea of Marmara mrm<br />
Serbia ser<br />
Sevastopol sev<br />
Silesia sil<br />
Skagerrak ska<br />
Smyrna smy<br />
South Baltic Sea sbs<br />
Spain spa<br />
St Petersburg stp<br />
Swabia swa<br />
Sweden swe<br />
Switzerland swi<br />
Syria syr<br />
<br />
Transylvania tra<br />
Trieste tri<br />
Tunis tun<br />
Tuscany tus<br />
Tyrolia tyl<br />
Tyrrhenian Sea tys<br />
<br />
Venice ven<br />
Vienna vie<br />
<br />
Wales wal<br />
Warsaw war<br />
Western Mediterranean Sea wms<br />
White Russia wru<br />
White Sea whs<br />
Wessex wsx<br />
<br />
Yorkshire yor Main Abbreviation order:<br />
adr Adriatic Sea<br />
aeg Aegean Sea<br />
alb Albania<br />
alg Algeria<br />
ana Anatolia<br />
ank Ankara<br />
apu Apulia<br />
arc Arctic Ocean<br />
<br />
bav Bavaria<br />
bel Belgium<br />
ber Berlin<br />
bla Black Sea<br />
bob Bay of Biscay<br />
boh Bohemia<br />
bot Bay of Tunis<br />
bre Brest<br />
bud Budapest<br />
bul Bulgaria<br />
bur Burgundy<br />
<br />
cal Calabria<br />
cau Caucasia<br />
cly Clyde<br />
col Cologne<br />
con Constantinople<br />
csv Cape St Vincent<br />
<br />
den Denmark<br />
<br />
edi Edinburgh<br />
ems Eastern Mediterranean Sea<br />
eng English Channel<br />
erz Erzerum<br />
<br />
fin Finland<br />
fla Flanders<br />
fnt Cape Finistere<br />
<br />
gal Galicia<br />
gas Gascony<br />
gol Gulf of Lyon<br />
gre Greece<br />
<br />
hol Holland<br />
<br />
ion Ionian Sea<br />
iri Irish Sea<br />
<br />
kat Kattegat<br />
kie Kiel<br />
<br />
lon London<br />
lor Lorraine<br />
lvn Livonia<br />
lvp Liverpool<br />
<br />
mar Marseilles<br />
mes Mesopotamia<br />
mon Montenegro<br />
mor Morocco<br />
mos Moscow<br />
mrm Sea of Marmara<br />
<br />
nao North Atlantic Ocean<br />
nap Naples<br />
nbs North Baltic Sea<br />
nth North Sea<br />
nwy Norway<br />
<br />
par Paris<br />
per Persia<br />
pie Piedmont<br />
pon Pontus<br />
por Portugal<br />
pru Prussia<br />
psm Point St Martin<br />
<br />
rom Rome<br />
rum Rumania<br />
<br />
sbs South Baltic Sea<br />
ser Serbia<br />
sev Sevastopol<br />
sil Silesia<br />
ska Skagerrak<br />
smy Smyrna<br />
spa Spain<br />
stp St Petersburg<br />
swa Swabia<br />
swe Sweden<br />
swi Switzerland<br />
syr Syria<br />
<br />
tra Transylvania<br />
tri Trieste<br />
tun Tunis<br />
tus Tuscany<br />
tyl Tyrolia<br />
tys Tyrrhenian Sea<br />
<br />
ven Venice<br />
vie Vienna<br />
<br />
wal Wales<br />
war Warsaw<br />
whs White Sea<br />
wms Western Mediterranean Sea<br />
wru White Russia<br />
wsx Wessex<br />
<br />
yor Yorkshire<br />
<br />
22. The following map shows the abbreviations.</div>Paolo.sforzahttp://www.dipwiki.com/index.php?title=M_to_S_Variant_Names&diff=1065M to S Variant Names2008-07-08T00:53:57Z<p>Paolo.sforza: </p>
<hr />
<div>* [[Machiavelli]]<br />
* [[Mandate Of Heaven]]<br />
* [[Maharajah]]<br />
* [[Medieval]]<br />
* [[Middle Earth]]<br />
* [[Migrane]]<br />
* [[Milan]]<br />
* [[Modern]]<br />
* [[Modern III]]<br />
* [[Multiple Void]]<br />
* [[Multiplicity]]<br />
* [[Mystara]]<br />
* [[Napoleonic]]<br />
* [[Nessie]]<br />
* [[Nuclear]]<br />
* [[Oceania]]<br />
* [[Original 1958]]<br />
* [[Pandemonium]]<br />
* [[Payola]]<br />
* [[Payola Classic]]<br />
* [[Pericles]]<br />
* [[Pleasantview]]<br />
* [[Post Modern Africa]]<br />
* [[Post Modern Europe]]<br />
* [[PotterDip]]<br />
* [[Pure]]<br />
* [[Range War]]<br />
* [[Rather Silly]]<br />
* [[Renaissance]]<br />
* [[Reverse Gunboat]]<br />
* [[Rootz]]<br />
* [[Sahara]]<br />
* [[Sail Ho]]<br />
* [[SAS]]<br />
* [[Schizodiplomacy]]<br />
* [[Scorched Earth]]<br />
* [[Seismic]]<br />
* [[Sengoku]] (Sengoku Jidai)<br />
* [[Shadow Era]]<br />
* [[Shadow Worlds]]<br />
* [[ShiftLeft]]<br />
* [[ShiftRight]]<br />
* [[South America]] 5.1 and 5.3<br />
* [[South America Supremacy]]<br />
* [[South America Supremacy Abberation]]<br />
* [[SouthEastAsia]]<br />
* [[Speed Europa]]<br />
* [[Stab!]]<br />
* [[Standard]]<br />
* [[Standard 5P]]<br />
* [[Standard 6P]]<br />
* [[Star Trek]]<br />
* [[Stonehenge]]<br />
* [[Sudden]]<br />
<br />
'''Other Variants:'''<br />
* [[Build Variations]]<br />
* [[0 to D Variant Names]]<br />
* [[E to L Variant Names]]<br />
* [[T to Z Variant Names]]</div>Paolo.sforzahttp://www.dipwiki.com/index.php?title=Diplomaticcorp&diff=1064Diplomaticcorp2008-07-08T00:51:10Z<p>Paolo.sforza: </p>
<hr />
<div>About us...<br />
by deathblade_penguin<br />
<br />
Back in September 2000, at the "generally accepted" start of the millenium, 7 great men chatted online and by email and said "We should start our own Diplomacy club, after all how much work can it be?"<br />
<br />
The words were spoken (and the work load completely underestimated) but that day diplomaticcorp was born. For that we have to thank:<br />
<br />
[[Tony Tella]] aka JAFAinRI (Initial founder of diplomaticcorp) also known as that grumpy old guy from Rhode Island. <br />
Stephen Lytton aka deathblade_penguin (founder and current moderator) played in dc1 and plans to play in the last DC game ever. An established player in our club. <br />
<br />
[[Felix Kam Chung]] aka Felix388 (Founder and current member). Anyone who knows online diplomacy has encountered this mad player. Beneath his random moves, incohesive rants and diplomacy obessesion is rumoured to be a competent player. <br />
Salim Furth aka Chops (Founder) This highly political christian was an outspoken key member of the initial start to the club. His argumentative style was an asset to many games and the club. <br />
<br />
David Hill aka Hobart4life (Founder). Arguably, the better of the Hill brothers, Dave was a vocal member of DC and a very dangerous player. <br />
Dan Foreman aka dan39_usn (Founder). A very quiet reserved player but got things down. <br />
<br />
Jon Hill aka coolj43 (Founder). Unlike his brother, Jon seems to play diplomacy with his heart on his sleeve which either worked very well for him, or was used by his enemies. <br />
<br />
So the club was formed and games had started. Invites went out to friends, fellow players, work colleagues and our membership number began to increase. We made ties with the other diplomacy clubs of the time and fought for our share of the diplomacy players out there. Over time, old players left to take up spots in real life, new players came, old moderators left and new ones were recruited.<br />
<br />
That was 7 years ago and many things have changed in that time. Many players have come and gone, but what remains constant is the friendly community atmosphere and wide selection of games to choose from in Diplomaticcorp. Our moderators today are:<br />
<br />
[[Stephen Lytton]] (deathblade_penguin, moderator) the guy who's been here since the start, with over 50 games played. <br />
<br />
[[Michael Sims]] (poobaloo, moderator & web design) active member since 2004, GM, and technical liason. <br />
<br />
[[Former Trout]] (moderator) our newest additon in 2007, well known for his vibrant GM'ing and committment to improving the game. <br />
<br />
The club website (www.diplomaticcorp.com)has changed significantly over the years, evolving from a static page to the interactive games and player database we have today. Over 300 players have played a game in the club, and there are currently around 25 games active at any one time.<br />
<br />
Our purpose is to have a club where each player can quickly and easily play a game of diplomacy without fear of spam emails, heavy regulations and other hassles. We also tried to create a community with one forum, one message board for games (and any topic that took the player's fancy) and of course a place where Diplomacy players could get to know each other. We also wanted to create an environment where every game was played as if it was the first, and every player was treated as if you never played them before. Each game was new, but with old friends.</div>Paolo.sforzahttp://www.dipwiki.com/index.php?title=UTC&diff=1063UTC2008-07-08T00:50:24Z<p>Paolo.sforza: </p>
<hr />
<div>== Defining Time in Diplomaticcorp Deadlines. ==<br />
<br />
<br />
<br />
The [[Diplomaticcorp]] community is international. This means that in any one game, players will be from various locations around the world. These locations are likely to be in different time zones, with each time zone having its own different local time.<br />
<br />
However, each game needs a standard time for deadlines. This deadline is set by the GM, based various factors – possibly the GM’s local time zone. Sometimes this time is expressed using the GM’s local time zone, sometimes using another. It may also be expressed using the international standard - UTC.<br />
<br />
UTC (Universal Co-ordinated Time, Temps Universel Coordonné) is for all practical purposes the same as the old standard – GMT or Greenwich Mean Time (the time at the 0 degree prime meridian at Greenwich, London when daylight saving is not in force). Both UTC and GMT are the same as the often used military and aviation time – ZULU or Z time.<br />
<br />
If a GM uses the deadline facility on the game page then this is expressed in UTC. <br />
<br />
The game page will show the current time expressed in UTC. This is calculated using the player’s own computer system clock, so if this clock is not set correctly then the correct UTC time will not be shown.<br />
<br />
If a GM does not use the game page facility to express deadline times then check with the GM which time zone they are using and whether the deadline times will be constant or change due to daylight saving or other factors.<br />
It is the responsibility of the player to understand and make allowance for the differences between their own local time and the deadline’s time so that orders are not submitted late. Particular care should be taken when the player’s local time changes because of daylight saving.<br />
<br />
[[Diplomacy]] games can take sometime to complete and often run over the points where local daylight saving time either starts or ends.<br />
<br />
UTC is never subject to daylight saving time changes. This is the same if the GM is using GMT. In summer, Greenwich itself is -1 hour GMT or +0 hours BST (British Summer Time). If your local area is subject to daylight saving you will find that the difference between your local time and UTC will change at the start and end of the daylight saving period. This period starts and ends on different dates, in different locations, around the world, and also for the Northern and Southern Hemispheres. Local times to the west of the prime meridian are usually behind UTC; those to the east are usually in advance of UTC. Those bordering the Prime Meridian can be the same, or just behind UTC.<br />
Not all areas within the same time zone use daylight saving, or the same amount of daylight saving time, or daylight saving time over the same period of the year.</div>Paolo.sforzahttp://www.dipwiki.com/index.php?title=UTC&diff=1062UTC2008-07-08T00:50:07Z<p>Paolo.sforza: </p>
<hr />
<div><br />
== Defining Time in Diplomaticcorp Deadlines. ==<br />
<br />
<br />
The [[Diplomaticcorp]] community is international. This means that in any one game, players will be from various locations around the world. These locations are likely to be in different time zones, with each time zone having its own different local time.<br />
<br />
However, each game needs a standard time for deadlines. This deadline is set by the GM, based various factors – possibly the GM’s local time zone. Sometimes this time is expressed using the GM’s local time zone, sometimes using another. It may also be expressed using the international standard - UTC.<br />
<br />
UTC (Universal Co-ordinated Time, Temps Universel Coordonné) is for all practical purposes the same as the old standard – GMT or Greenwich Mean Time (the time at the 0 degree prime meridian at Greenwich, London when daylight saving is not in force). Both UTC and GMT are the same as the often used military and aviation time – ZULU or Z time.<br />
<br />
If a GM uses the deadline facility on the game page then this is expressed in UTC. <br />
<br />
The game page will show the current time expressed in UTC. This is calculated using the player’s own computer system clock, so if this clock is not set correctly then the correct UTC time will not be shown.<br />
<br />
If a GM does not use the game page facility to express deadline times then check with the GM which time zone they are using and whether the deadline times will be constant or change due to daylight saving or other factors.<br />
It is the responsibility of the player to understand and make allowance for the differences between their own local time and the deadline’s time so that orders are not submitted late. Particular care should be taken when the player’s local time changes because of daylight saving.<br />
<br />
[[Diplomacy]] games can take sometime to complete and often run over the points where local daylight saving time either starts or ends.<br />
<br />
UTC is never subject to daylight saving time changes. This is the same if the GM is using GMT. In summer, Greenwich itself is -1 hour GMT or +0 hours BST (British Summer Time). If your local area is subject to daylight saving you will find that the difference between your local time and UTC will change at the start and end of the daylight saving period. This period starts and ends on different dates, in different locations, around the world, and also for the Northern and Southern Hemispheres. Local times to the west of the prime meridian are usually behind UTC; those to the east are usually in advance of UTC. Those bordering the Prime Meridian can be the same, or just behind UTC.<br />
Not all areas within the same time zone use daylight saving, or the same amount of daylight saving time, or daylight saving time over the same period of the year.</div>Paolo.sforzahttp://www.dipwiki.com/index.php?title=UTC&diff=1061UTC2008-07-08T00:49:19Z<p>Paolo.sforza: </p>
<hr />
<div>Defining Time in Diplomaticcorp Deadlines.<br />
<br />
The [[Diplomaticcorp]] community is international. This means that in any one game, players will be from various locations around the world. These locations are likely to be in different time zones, with each time zone having its own different local time.<br />
<br />
However, each game needs a standard time for deadlines. This deadline is set by the GM, based various factors – possibly the GM’s local time zone. Sometimes this time is expressed using the GM’s local time zone, sometimes using another. It may also be expressed using the international standard - UTC.<br />
<br />
UTC (Universal Co-ordinated Time, Temps Universel Coordonné) is for all practical purposes the same as the old standard – GMT or Greenwich Mean Time (the time at the 0 degree prime meridian at Greenwich, London when daylight saving is not in force). Both UTC and GMT are the same as the often used military and aviation time – ZULU or Z time.<br />
<br />
If a GM uses the deadline facility on the game page then this is expressed in UTC. <br />
<br />
The game page will show the current time expressed in UTC. This is calculated using the player’s own computer system clock, so if this clock is not set correctly then the correct UTC time will not be shown.<br />
<br />
If a GM does not use the game page facility to express deadline times then check with the GM which time zone they are using and whether the deadline times will be constant or change due to daylight saving or other factors.<br />
It is the responsibility of the player to understand and make allowance for the differences between their own local time and the deadline’s time so that orders are not submitted late. Particular care should be taken when the player’s local time changes because of daylight saving.<br />
<br />
[[Diplomacy]] games can take sometime to complete and often run over the points where local daylight saving time either starts or ends.<br />
<br />
UTC is never subject to daylight saving time changes. This is the same if the GM is using GMT. In summer, Greenwich itself is -1 hour GMT or +0 hours BST (British Summer Time). If your local area is subject to daylight saving you will find that the difference between your local time and UTC will change at the start and end of the daylight saving period. This period starts and ends on different dates, in different locations, around the world, and also for the Northern and Southern Hemispheres. Local times to the west of the prime meridian are usually behind UTC; those to the east are usually in advance of UTC. Those bordering the Prime Meridian can be the same, or just behind UTC.<br />
Not all areas within the same time zone use daylight saving, or the same amount of daylight saving time, or daylight saving time over the same period of the year.</div>Paolo.sforzahttp://www.dipwiki.com/index.php?title=UTC&diff=1060UTC2008-07-08T00:46:39Z<p>Paolo.sforza: New page: Defining Time in Diplomaticcorp Deadlines. The Diplomaticcorp community is international. This means that in any one game, players will be from various locations around the world. The...</p>
<hr />
<div>Defining Time in Diplomaticcorp Deadlines.<br />
<br />
The [[Diplomaticcorp]] community is international. This means that in any one game, players will be from various locations around the world. These locations are likely to be in different time zones, with each time zone having its own different local time.<br />
<br />
However, each game needs a standard time for deadlines. This deadline is set by the GM, based various factors – possibly the GM’s local time zone. Sometimes this time is expressed using the GM’s local time zone, sometimes using another. It may also be expressed using the international standard - UTC.<br />
<br />
UTC (Universal Co-ordinated Time, Temps Universel Coordonné) is for all practical purposes the same as the old standard – GMT or Greenwich Mean Time (the time at the 0 degree prime meridian at Greenwich, London when daylight saving is not in force). Both UTC and GMT are the same as the often used military and aviation time – ZULU or Z time.<br />
<br />
If a GM uses the deadline facility on the game page then this is expressed in UTC. <br />
<br />
The game page will show the current time expressed in UTC. This is calculated using the player’s own computer system clock, so if this clock is not set correctly then the correct UTC time will not be shown.<br />
<br />
If a GM does not use the game page facility to express deadline times then check with the GM which time zone they are using and whether the deadline times will be constant or change due to daylight saving or other factors.<br />
It is the responsibility of the player to understand and make allowance for the differences between their own local time and the deadline’s time so that orders are not submitted late. Particular care should be taken when the player’s local time changes because of daylight saving.<br />
<br />
Diplomacy games can take sometime to complete and often run over the points where local daylight saving time either starts or ends.<br />
<br />
UTC is never subject to daylight saving time changes. This is the same if the GM is using GMT. In summer, Greenwich itself is -1 hour GMT or +0 hours BST (British Summer Time). If your local area is subject to daylight saving you will find that the difference between your local time and UTC will change at the start and end of the daylight saving period. This period starts and ends on different dates, in different locations, around the world, and also for the Northern and Southern Hemispheres. Local times to the west of the prime meridian are usually behind UTC; those to the east are usually in advance of UTC. Those bordering the Prime Meridian can be the same, or just behind UTC.<br />
Not all areas within the same time zone use daylight saving, or the same amount of daylight saving time, or daylight saving time over the same period of the year.</div>Paolo.sforzahttp://www.dipwiki.com/index.php?title=Diplomaticcorp&diff=1059Diplomaticcorp2008-07-08T00:41:23Z<p>Paolo.sforza: </p>
<hr />
<div>About us...<br />
by deathblade_penguin<br />
<br />
Back in September 2000, at the "generally accepted" start of the millenium, 7 great men chatted online and by email and said "We should start our own Diplomacy club, after all how much work can it be?"<br />
<br />
The words were spoken (and the work load completely underestimated) but that day diplomaticcorp was born. For that we have to thank:<br />
<br />
[[Tony Tella]] aka JAFAinRI (Initial founder of diplomaticcorp) also known as that grumpy old guy from Rhode Island. <br />
Stephen Lytton aka deathblade_penguin (founder and current moderator) played in dc1 and plans to play in the last DC game ever. An established player in our club. <br />
<br />
[[Felix Kam Chung]] aka Felix388 (Founder and current member). Anyone who knows online diplomacy has encountered this mad player. Beneath his random moves, incohesive rants and diplomacy obessesion is rumoured to be a competent player. <br />
Salim Furth aka Chops (Founder) This highly political christian was an outspoken key member of the initial start to the club. His argumentative style was an asset to many games and the club. <br />
<br />
David Hill aka Hobart4life (Founder). Arguably, the better of the Hill brothers, Dave was a vocal member of DC and a very dangerous player. <br />
Dan Foreman aka dan39_usn (Founder). A very quiet reserved player but got things down. <br />
<br />
Jon Hill aka coolj43 (Founder). Unlike his brother, Jon seems to play diplomacy with his heart on his sleeve which either worked very well for him, or was used by his enemies. <br />
<br />
So the club was formed and games had started. Invites went out to friends, fellow players, work colleagues and our membership number began to increase. We made ties with the other diplomacy clubs of the time and fought for our share of the diplomacy players out there. Over time, old players left to take up spots in real life, new players came, old moderators left and new ones were recruited.<br />
<br />
That was 7 years ago and many things have changed in that time. Many players have come and gone, but what remains constant is the friendly community atmosphere and wide selection of games to choose from in Diplomaticcorp. Our moderators today are:<br />
<br />
[[Stephen Lytton]] (deathblade_penguin, moderator) the guy who's been here since the start, with over 50 games played. <br />
<br />
[[Michael Sims]] (poobaloo, moderator & web design) active member since 2004, GM, and technical liason. <br />
<br />
[[Former Trout]] (moderator) our newest additon in 2007, well known for his vibrant GM'ing and committment to improving the game. <br />
<br />
The club website (www.diplomaticcorp.com)has changed significantly over the years, evolving from a static page to the interactive games and player database we have today. Over 300 players have played a game in the club, and there are currently around 25 games active at any one time.<br />
<br />
Our purpose is to have a club where each player can quickly and easily play a game of diplomacy without fear of spam emails, heavy regulations and other hassles. We also tried to create a community with one forum, one message board for games (and any topic that took the player's fancy) and of course a place where Diplomacy players could get to know each other. We also wanted to create an environment where every game was played as if it was the first, and every player was treated as if you never played them before. Each game was new, but with old friends.<br />
<br />
[[UTC]]</div>Paolo.sforza