Europe 1615: Prelude to War

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EUROPE 1615: PRELUDE TO WAR

A DIPLOMACY VARIANT

by Matthew Medeiros


[Play-testers needed! Any comments or questions please write to medeiros412@aim.com. Thank you.]


INTRODUCTION

The Europe 1615 Diplomacy variant allows players to take the reigns of one of the great powers of the time: Austria, France, Spain, England, and the Scandinavian Kingdoms (Denmark and Sweden). For the purposes of this game, Denmark and Sweden are treated as in a permanent alliance and controlled by one player. During the game, players deploy influence points (INFs) and orders to secure political and/or religious (Protestant or Catholic) control over minor states. The Ottoman Empire can be influenced as well, and may be controlled anonymously by one of the players. Victory is measured by the gain of victory points (VPs) through various aspects of the game (military conquests and political/religious objectives). Game begins in 1615 and runs up until the end of 1620. Each game year consists of 3 movement/retreat phases, and a build phase (and in some years, a scoring phase).


Standard 5th Edition rules of Diplomacy apply with modifications as described below.


PHASES OF THE GAME YEAR

1- Spring Movement and Retreat Phase

2- Summer Movement and Retreat Phase

3- Fall Movement and Retreat Phase

4- Winter Ownership/Build/Adjustment Phase

5- At the end of 1616, 1618, and 1620 there is an additional phase called the Scoring Phase.


DEPLOYMENT OF INFLUENCE POINTS WITH SUBMISSION OF ORDERS

Each power receives influence points (INFs) at the beginning of each movement phase to distribute to the minor states with (or without) orders.

INFs Available per Movement Phase

INF distr ver6.jpg


Protestant Powers: Scandinavia and England.

Catholic Powers: Spain, Austria, and France.


Writing the orders: Example of the format for the submission of the INF deployment list and orders is as follows:

Submission-list ver3.jpg

In the above example, France deploys 16 INFs to Wurtemburg (WUR), 16 INFs to the Rhineland (RHI), 5 INFs to Lower Saxony (LOW), 25 INFs to the Lorraine (LOR), and 6 INFs to Savoy (SAV). In addition to submitting orders for French units (shown in thin-bordered box) in Normandy (NOR), Paris (PAR), Guyenne (GUY), and Provence (PRO), France submits orders to the units in the minor states where the INFs will be deployed to (heavy-bordered box). In future phases, France can continue to submit orders to those minor states without continued deployment of INFs. However, the success of the orders will depend on the allegiance of the states, and those rules are discussed in the section on the status of the minor states. Additionally, INFs may be deployed to minor states without a SC/unit such as, for example, Franconia (FRA). INFs will continue to accumulate in the minor states with each deployment.

Note: Any unused INFs do not carry forward into the next phase.


A listing of the minor states that may be influenced is given below.

List of Pliant Minor States, SC Values, and INF values

Minor v14.jpg

Note: The Catholic powers, only, may deploy INFs/orders to the Papal States (PAP) [consists of Rome (ROM) and the Marche (MAR)] with orders. Poland (POL) consists of the provinces of Warsaw (WAR), Danzig (DAN) and Posen (POS), therefore, their statuses will match POL. Lithuania (LIT) consists of Samogitia (SAM) and Vilnius (VIL). Two-letter designations for each minor state are given to label the armies/fleets on the board.

SC Values: These values essentially rank the importance of a supply center (or province, where there is not a SC). INF value, victory points for the capture, and other rewards are calculated from the SC values.


Influencing the Ottoman Empire and the Barbary States

The Ottoman Empire (OTE/Ot) is treated much like the pliant minor states, however, the Empire spans over several provinces and has 4 units in its military service: A(SAL), A(SER), F(GRE), and A(BUL). As a whole, INFs may be deployed to the Ottoman Empire with corresponding orders. The GM keeps the deployment of INFs to the Ottoman Empire secret, and only reveals the actions of the units in the adjudication (or whether the Ottoman Empire is neutral). The Barbary States consist of Morocco (MOR), Algiers (ALG/Al), and Tunis (TUN/Tn), and INFs can be deployed to each separately.


EFFECTS OF INFLUENCE AND RULES GOVERNING THE ACTIONS OF THE MINOR STATES

Status of the Minor States

The minor state is marked as ALIGNED, NEUTRAL or UNMARKED depending on how the major powers invest INFs in the minor state. Minor states marked as ALIGNED are in allegiance with the major power holding the most influence (50% or more of the total INFs deployed to the state) and will follow the orders submitted by the power. For two or more powers equally invested in a minor state, the minor state will be marked as NEUTRAL and the orders submitted to those states will be ignored.


Minimum # of INFs for an alignment:

Minor States & Barbary States = 5 INFs

Ottoman Empire = 15 INFs


The required percentage of INFs for gaining the alignment of the Ottoman Empire per year:

Alignment-otto-req v4.jpg


Explanation: The political status of the minor state is ALIGNED if a single major power holds 50% or more of the total INFs present in the minor state and has minimally 5 INFs invested. Orders submitted by the power to any aligned state will be followed by the unit of the state (where ever it is on the board) and reported in the adjudication. The allegiance of the Ottoman Empire, in 1615, requires that a major power holds 90% or more of the total INFs present and minimally 15 INFs invested. The GM keeps the aligned major power for the Ottoman Empire secret. Political status of a minor state is not established if there are less than 5 INFs present. Minor state is then considered UNMARKED. (If there are less than 15 INFs in the Ottoman Empire, its status will default to NEUTRAL; this rule also applies to the Barbary States when there are less than 5 INFs present.) After submission of orders and INF deployment, the GM publishes the results, which powers have deployed to which states and whether the orders submitted are followed or not, but does not reveal the actual number of INFs deployed by each power; instead, the percentage of INFs held is published.


Rules Concerning Political Status of Minor States

GM evaluates the INF deployment lists of each power, the accumulation of INFs in each minor state, and then determines their statuses. This is published with the adjudication. In resolving the orders, the GM considers the following:

(1) If the political status is not established (UNMARKED), any major power may move into and/or capture the minor state.

(2) If the political status is NEUTRAL, no major power can enter the minor state as it violates the neutrality status. Neutral units within neutral states cannot receive support.

(3) If the political status is ALIGNED, the unit of that minor state will follow the HOLD, SUPPORT, MOVE/ATTACK, or CONVOY order submitted by the major power that holds the majority of INFs in the minor state (if no order is submitted the unit holds by default). Major power will also be responsible for ordering retreats for the unit (or new builds, as in the case of the Ottoman Empire). The major power cannot dislodge or support the dislodgment of the aligned minor state's unit, even if that dislodgment is unexpected. Additionally, the major power may SUPPORT the unit's HOLD or MOVE (other powers may SUPPORT the unit as well). If no unit is present in an ALIGNED minor state, any major power may enter the state freely. For a power aligned with the Ottoman Empire, the GM keeps the player/power anonymous, but orders are published in the adjudication. Communications with the Ottoman Empire should be conducted by public white/grey press or through the GM.


Other Rules Concerning the Minor State and Its Army/Fleet

Capturing a SC: The minor state's army cannot capture a supply center. It can prevent scoring should the army occupy a minor state that is aligned with another power at the scoring phase. It can also temporarily prevent the gain of INFs by an opposing power should it occupy an owned supply center of the opposing power (minor state's unit does not affect the gain of INFs with an aligned power). However, the units of the Ottoman Empire are able to capture supply centers and contribute to its expansion.

Example: Saxon army occupies Vienna in Summer of 1618. Saxony is aligned with Scandinavia. Austria will be unable to utilize the INFs from Vienna in the Fall of 1618. However, Austria has not lost the supply center, and if Austria can dislodge the Saxon army, then the INFs will be made available in the following phase.

Disbanding: If the supply center of a minor state is captured when the state's army is positioned elsewhere on the board, the army is disbanded at the build phase.

Movement: A major power may move into its ALIGNED state if the army is not present, but cannot capture the supply center as long as it is aligned.

Concerning neutrality: If minor state changes to a neutral state, a major power's army situated in the minor state can still function to support, attack, hold, etc., however, if the army maintains its position into a build phase, it is then interned and disbanded. If the army moves out of the neutral state, no other army can enter, but while holding its position in the neutral state it is open to attack and dislodgment (neutral state harbors an active power's unit, so other powers have the right to attack). If the minor state becomes neutral after its army has moved, the state's army holds its position where ever it is on the board, and is disbanded if dislodged. Neutral army's position may be supported if it is not in its state of origin.

Capture of the minor state: If a major power captures a minor state's supply center, then the state is permanently withdrawn from the list of pliant minor states. It can no longer be influenced. The occupying power will earn VPs for the capture of the supply center and additional INFs as mentioned above, but forfeits any VPs that could be earned from the Objectives Tables at the scoring phase. If the minor state was marked as religiously controlled, it retains that status even after being captured; however, it loses any alignment status, and all INFs invested in the state are locked in as is. Religious control is still subject to the changing percentage threshold by year.

Note: All SCs of the Ottoman Empire must be captured for the state to be eliminated from the list.


Religious Status of the Minor States

The combined INFs remaining for England and Scandinavia represent the influence of the Protestant factions in the state. The combined INFs of Austria, France and Spain represent the influence of the Catholic factions in the state. Control of a province by either the Protestants or Catholics is determined by the following: The religious status of the minor state is CONTROLLED if a single religious faction holds the minimally required percentage of the total INFs present for the given year, and has minimally 10 INFs invested (see table below). If the condition above is not met then the state is marked as religiously NEUTRAL. Religious control is marked on the map throughout the game and becomes important during the scoring phases, and the build phases. Papal States will always be marked as Catholic controlled. Religious status for the Ottoman Empire and the Barbary States do not change. They are, for the purposes of this game, permanent Islamic states.


Percent Requirement by Year for the Religious Control of a State:

Control-req v5.jpg


GAIN AND LOSS OF INFLUENCE AND THE DIPLOMATIC ATTACK

Powers also receive additional INFs from the capture of a supply center (see table of pliant minor states and INF values). This gain is maintained as long as the power captures (at the build phase) and maintains control of the minor state. Losses can also occur as follows:

(1) If the captured supply center of a minor state is controlled by the opposition religion (Catholics versus Protestants), no gain in INFs is possible until a change in the religious status occurs.

(2) A power will lose INFs from the loss of a home supply center (after the build/adjustment phase) equal to the VALUE of the supply center.

(3) If an owned supply center is occupied by a minor state's army that is aligned with another power, then INFs cannot be gained from that supply center. (Armies of neutral minor states will have no effect on the gain of INFs.)


List of Home Supply Centers, SC Values, and INF Values

Power-provinces v12.jpg


The Diplomatic Attack Order

First phase: Diplomatic attacks are not performed in the first movement phase.

Purpose: Diplomatic attacks offer players one opportunity per phase to potentially alter the results of the INF deployment. Basically, a player will select one state where he/she has deployed or will be deploying INFs and then directs an attack against another player/power that also has INFs invested there. A second attack order is allowed for manipulating INF deployment in the Ottoman Empire, only.

Submission: The decision of a player is then included with the submission of the INF deployment lists to the GM. Each player submits only one order to perform a diplomatic attack in a minor state where the order indicates the abbreviation of minor state and the target of the attack. A second optional order is allowed, only, to attack within the Ottoman Empire, and this order is not revealed in the adjudication. Typical syntax for the order of the diplomatic attack:

MINOR STATE > MAJOR POWER

OTTOMAN EMPIRE > MAJOR POWER (optional second order)

Ottoman Empire: Diplomatic attacks within the Ottoman Empire are not published with the adjudication. The results of the diplomatic attacks are only revealed to the players involved in the conflict. The diplomatic attack within the Ottoman Empire would be considered a blind attack since it is never revealed which powers are deploying INFs and submitting orders to the Ottomans.

Sequence of attacks: The sequence of attacks is dependent on the number of INFs received for the phase, basically from least to greatest. Therefore, in the Summer of 1615, the sequence is: (1) England attacks first, then (2) Austria, (3) Scandinavia, (4) France, and finally (5) Spain. In cases of ties, follow the sequence of the previous phase.

Effect: Diplomatic attacks are resolved by a MUTUAL REDUCTION. In the attack, the power with the lesser number of INFs removes all and the power with larger number of INFs loses equal amount. It is also the only time when the GM reveals the numbers of INFs distributed to states in question, where diplomatic attacks are occurring.

Example of play: England deploys 5 INFs to the LOR. France deploys 10 INFs to the LOR, and Spain deploys 5 INFs.

Example of the orders submitted to the GM:

Example-orders-DA v3.jpg


England submits an order for a diplomatic attack against France in the Lorraine (LOR). France, however, submits an order to attack Spain, and Spain submits an order to attack England. Since England is first in sequence before France, and France before Spain, the result is that England loses all INFs in LOR, and France is reduced to 5 INFs. Since INFs remain for France, the result of the French attack against Spain is that both French and Spanish INFs are reduced to zero. Spain is unable to perform its attack against England due to the lack of INFs (both England and Spain have zero INFs remaining), and so Spain's order is reported as FAILED. LOR is then left unmarked if no other INFs are present. Any orders submitted to the LOR from France, England, and Spain are ignored in the adjudication of that phase.


Steps in resolving the orders at the beginning of each phase:

(Step 1) GM distributes INFs to the minor states as indicated in the deployment lists submitted by the players.

(Step 2) GM next determines the results of the diplomatic attacks.

(Step 3) GM next determines the status of each minor state.

(Step 4) GM then resolves the orders; publishes the statuses of the minor states and the adjudication.


SCORING PHASE

Earning Victory Points (VPs) Based on Alignment/Religious Status of the Minor States and the capture of SCs

Victory points are awarded at three periods in the game. Scoring depends on the capture of SCs (beyond home supply centers), and a reward system based on the alignment and religious status of the minor states. It is important to note that this rewards system only applies for minor states that have not been captured by a major power. It will be up to the players to weigh the benefits and drawbacks of capturing a minor state’s supply center.


TABLE 1: Objectives Table and VP Awards (Rewards for Alignment)

Objectives-half v6.jpg


TABLE 2: Objectives Table and Awards for Alignment AND Religious Control of Minor States

Objectives v18.jpg


TABLE 3: Victory Point Value for the Capture of a Minor State or Province

SC-VP v5.jpg


Explanation and Examples

Reviewing the tables above: If Saxony is aligned with Austria, then Austria can garner 148 VPs at the scoring phase (TABLE 1). If Saxony is aligned with Austria AND Catholic controlled, then Austria can garner 295 VPs at the scoring phase (TABLE 2). The only situation where Austria cannot garner points from the alignment and/or Catholic control is if Saxony is occupied by an army of another minor state (one that is not aligned with Austria).

If Scandinavia captures Saxony, Scandinavia can earn 75 VPs at a scoring phase (TABLE 3). Saxony is then withdrawn from the list of pliant minor states. No power (including Scandinavia) can garner points on the alignment or religious control of the minor state from that point in time onwards. If Saxony is Catholic controlled at the time when Scandinavia captures the supply center, then Scandinavia gains the 75 VPs at the scoring phase, and gains a new build, but is unable to garner the INFs from the capture until a change in the status. (This scenario can be thought of as a Catholic state under Protestant occupation; the state is in revolt and influence cannot be gained by the occupying power.)

Quick note on religious control and INFs: Since the percent threshold for religious control increases with each year, there will be a point in time when the Catholics will lose control of the state. For example, if the Catholics hold, say, 75% of the INFs in Saxony when it is captured by Scandinavia in Winter of 1618, beginning Summer of 1619, only then will Scandinavia be able to gain the INFs for the capture of Saxony; the Catholics are no longer in control in Summer 1619 (82% required). And, although the Catholics are not in control of Saxony in Spring of 1619, Scandinavia still does not gain the INFs before the start of Spring of 1619 since the status just prior to the submission of orders takes into account the Catholic control when Saxony was captured (Winter 1618 versus Spring 1619; Catholics are still in control just prior to the Spring of 1619). It is also important to note that this rule does not apply to home centers: If Scandinavia should capture, say, Normandy, a Catholic-held territory, it is not prevented from gaining INFs.


Note: No points are garnered for NEUTRAL minor states.


Scoring Metric

Three cumulative scoring sessions are done: one at the end of 1616, another at the end of 1618, and the other at the end of the game. Therefore, it is possible for a power to score VPs on the alignment and/or religious control of a minor state 3 times (this also applies to the capture of supply centers). A player can still score, for example, on the religious control of a minor state in the first-half of the game, even after losing the control in the second-half, as the VPs gained at each scoring phase are permanent. Based on this system of scoring, players are ensured a score for his/her efforts in the game, regardless of the final outcome of the game (unless the player is eliminated: see below under ELIMINATION AND EFFECTS OF).


Scoring phases in the game:

Scoring v2.jpg


Checklist: During the scoring phase, the following questions should be evaluated to determine the overall score of a power.

(1) Did the power acquire/capture any new supply centers?

(2) Are there any minor states aligned to the power?

(3) Are there any minor states aligned to the power and under religious control?

(4) Are there any minor states aligned to the power but occupied by an army of another minor state that is not aligned with the power?


BUILD/ADJUSTMENT PHASE

Waiving the capture of a supply center: The player occupying a major power's supply center, or a minor state's supply center, or a province at the build phase may waive the capture of the supply center or province. This may be arranged by the player (and communicated to the GM) to avoid depriving a center from an ally. Once the decision is made no reversal is allowed until the next build phase. Provinces or states held by a major power are absorbed into the power, unless it is an ALIGNED state to the power that occupies it.

Concerning supply centers: Each supply center controlled during the build phase provides the resources to field 1 army or 1 fleet (as in standard diplomacy). Players may build new units on any unoccupied home supply center or captured supply center of a minor state (as long as the minor state is not controlled by an opposing religion). Owned/controlled home ports may be used as a build site for fleets (anchor symbol on map). Builds are not allowed in captured home SCs of the Ottoman Empire or the Barbary States. Protestant powers cannot build in a captured Catholic power’s SC or port, and the same rule applies to Catholic powers with captured Protestant SCs or ports.

Re-building a minor state's army: If a supply center of a minor state is unoccupied and has yet to be captured by a major power, a new unit is built if the original unit was previously disbanded.


STARTING POSITION OF UNITS

France: A(PAR), A(NOR), A(GUY), F(PRO)

Spain: F(GAL), A(MAD), A(LUX), A(MIL), A(NET)

Austria: A(BOH), A(SLO), A(VIE)

England: A(BRI), F(LON), A(LVR)

Scandinavia: F(STO), A(DEN), A(SCA), F(NWY)


Starting Deficit: Each power starts with one unit less than the number of home supply centers.

Total Supply Centers: 24 home SCs + 25 minor state SCs + 4 Ottoman SCs = 53.


ELIMINATION AND EFFECTS OF

Any player who has been eliminated based on standard Diplomacy rules, cannot continue receiving nor deploying INFs for the remaining years, and all scores are ceded. INFs of the eliminated power that have been deployed to all minor states are removed and the statuses of the minor states reassessed at the next phase (this includes captured minor states, where the removal of INFs may impact the religious status; and includes the Ottoman Empire and Barbary States, where the alignment can change).


VICTORY CONDITIONS

At the end of 1620, the player with most VPs wins the game. If there is a tie in VPs between the two top-ranked players, then victory will depend on the player with the most supply centers; if there is a tie on SCs, then victory will depend the player with the most INFs.

Automatic Protestant Victory: Protestant powers have two possible conditions for an automatic win. (1) A Protestant power that captures Rome (ROM) will have an automatic victory, irrespective of the scores. (2) If the Ottoman Empire should capture ROM, the Catholic powers are defeated, and victory goes to the Protestant power with the highest score.

Optional Alliances and Victory Conditions: Two players, before the start of 1618, may form an alliance. This is a permanent agreement and is communicated to the GM and declared to the other players. Alliances do not change the rules of the game, but affects victory condition. It is possible for two alliances to form in the game. At the end of the game, an alliance wins if the combined VPs of the two allies exceed the total VPs of the other three players (or the other alliance and the fifth player). Alliances are bound to this rule to the end, so it is possible that a single unallied player can (1) win the game with a minimum amount of VPs by bringing about a balance of power between two alliances; or (2) exceeding the other two unallied players in total VPs given the only alliance cannot meet the condition above.


Assigning of Powers

Players will use a Blind Auction Bidding to have powers assigned by the GM. A description of the method is given at http://www.playdiplomacy.com/forum/viewtopic.php?f=412&t=27988. Modifications: (1) Each power should receive minimally 5 points from the 100 points allocated to each players. (2) In cases of ties, GM will check which player registered into the game first, and this player will be given priority.


REFERENCES/ACKNOWLEDGEMENTS

History, concepts, and rules adapted from:


Core Rules

Standard Diplomacy by Allan Calhamer (Rest in peace!)


Adapted Map Structure, Unit Positions, and Supply Centers

1600 by Tommy Larsson

1648 by Charles Feaux de le Croix


The Influence of Minor States and Units

Ambition and Empire by B. M. Powell and Jeff Kase

Classic Payola by Manus Hand and John Woolley


Status of States and Their Treatment; Victory Points and Time Limit

Formal Diplomacy by E. Sabatine and Edi Birsan


How to Handle the Ottoman Empire

Juggernaut Diplomacy by Tim Snyder and Jamie Drier


Diplomatic Attacks, Optional Alliances and Victory Conditions, and Scoring System

Origins of World War 1 by Jim Dunnigan

Origins of World War 2 by Jim Dunnigan and Thomas Shaw


First Session Play-testers

Mark Utterback, Max Victory, Steven Caponigri, Aaron Havas, and Greg Bim-Merle.


Political and Military History

The Thirty Years War by C.V. Wedgwood

Wikipedia entry:- http://en.wikipedia.org/wiki/Thirty_Years'_War.

Britannica entry:- http://www.britannica.com/EBchecked/topic/592619/Thirty-Years-War.


Europe 1615 Map and Starting Positions

Map v22.jpg

Pol-map v2.jpg


List of Provinces and Minor States

Provinces v24.jpg


Example of Play (Spring 1615)

Here is an example of Spring influence and order submissions and the adjudication:


FRANCE

5:LOW

5:MEC

16:RHI

42:WUR

GUY-BIS

PAR-CHA

NOR S PAR-CHA

PRO-DAU

WUR S BAV HOLD


AUSTRIA

16:BAV

5:FRA

5:HES

9:HUN

5:LOW

5:MEC

9:POL

8:SAX

BOH – SIL

VIE-MRV

SLO – PRE

BAV HOLD

FRA HOLD

SAX HOLD

POL HOLD


SCANDINAVIA

5:BRA

25:DUT

6:HES

24:LIV

5:LOW

STO-BAL

DEN-MEC

BRA S DEN-MEC

SCA-DEN

NWY-NTH

DUT S NWY-NTH

LIV HOLD


SPAIN

5:LOW

5:MEC

15:RHI

45:WES

NET-DUT

GAL-BIS

MAD-CAS

MIL-SWI

LUX HOLD

WES S NET-DUT


ENGLAND

13:DUT

10:HUN

10:LOW

24:WUR

LON-NTH

LVR-YOR

BRS-ENG

HUN-PRE


GM inputs the INF values into a table to generate a tally sheet:

Sample-tally-sheet v1.jpg


GM then generates percent values. Determines the statuses of the minor states, which orders will be followed, or whether a state becomes neutral. This sheet will be presented to the players:

Sample-tally-sheet-percent v1.jpg


GM resolves the orders based on the statuses of the minor states. Adjudication sheet is as follows:


SPRING 1615 ADJUDICATION


FRANCE

GUY-BIS STANDOFF

PAR-CHA RESOLVED

NOR S PAR-CHA RESOLVED

PRO-DAU RESOLVED

WUR S BAV HOLD RESOLVED


AUSTRIA

BOH – SIL RESOLVED

VIE-MRV RESOLVED

SLO – PRE STANDOFF

BAV HOLD RESOLVED

FRA HOLD RESOLVED

SAX HOLD RESOLVED

POL HOLD RESOLVED


SCANDINAVIA

STO-BAL RESOLVED

DEN-MEC FAILED (MEC NEUTRAL)

BRA S DEN-MEC FAILED

SCA-DEN FAILED

NWY-NTH STANDOFF

DUT S NWY-NTH FAILED [F(DUT) DISLODGED]

LIV HOLD RESOLVED


SPAIN

NET-DUT RESOLVED

GAL-BIS STANDOFF

MAD-CAS RESOLVED

MIL-SWI RESOLVED

LUX HOLD RESOLVED

WES S NET-DUT RESOLVED


ENGLAND

LON-NTH STANDOFF

LVR-YOR RESOLVED

BRS-ENG RESOLVED

HUN-PRE STANDOFF


Appearance of the map:

Sample-map-spring1615 v1.jpg


Comments:

The map depicts the statuses of the minor states and final positions of the units. Orange crosses indicate Protestant-controlled states and blue crosses indicate Catholic-controlled states. For example, DUT is Protestant-controlled due to the influence from England and Scandinavia. Scandinavia holds the most influence in DUT with 66% of the total INFs. Scandinavia's order for DUT S NWY-NTH is followed, but fails since Spain supports NET-DUT, dislodging the fleet.

Three neutral German states (colored off-white) appear since no power has a majority of influence in those states. Had there been any orders submitted to those states, they would have been ignored. Scandinavia's DEN-MEC fails, even with support, due to the established neutral MEC. Ottoman Empire and the Barbary States are also neutral since no power submitted influence or orders to those states.

Poland is aligned with Austria, and all three states (DAN, POS, and WAR) are colored to depict this. Poland is not Catholic-controlled, however, since the number of Catholic INFs (all deployed by Austria) did not meet the required 10 INFs. Hungary has received INFs from both Austria and England, however, England gains the alignment and the state is Protestant-control, since England (a Protestant power) holds 53% of the total INFs. England's order HUN-PRE is followed, but causes a standoff with SLO-PRE.

Should Spain maintain its hold of DUT up until the Winter 1615, DUT will fall into Spanish control. Spain will garner points for the capture, but no power, including Spain, will ever be able to garner points on an alignment with DUT or religious control. DUT would be eliminated from the list of pliant minor states for the remainder of the game.

Next movement phase, the GM will continue to add INFs to the tally sheet based on the next set of INF submissions, will re-evaluate the statuses of the minor states, and resolve the next set of orders. Now that INFs have been deployed, players are given the option of including diplomatic attacks in the submissions for the next movement phase.