Star Trek

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Star Trek Diplomacy

by Gerald Todd The Diplomacy Tribune

As you may have guessed this is a Star Trek themed Diplomacy Variant. So far as I know, this is the first designed to run in the RealWorld judging software.

Peculiar to this Variant:

Units: There are no armies all units are fleets.

Map Spaces: All the map spaces are "sea" or "coastal" spaces. A unit may move in and out of any space into any ajacent space.

Convoys: Since there are no armies, there is no convoying.

The Bajoran Wormhole: The Bajor space is adjacent not only to the spaces surrounding it, but also to the Idran space in the Dominion. The Idran space is likewise ajacent to the spaces surrounding it AND Bajor, by virtue of the wormhole.

Borg Assimilation: Any captured SCs can be built in by the Borg as if they were home SCs. Only the Borg have this ability. RealWorld is set up for Chaos Builds to accommodate that, so the GM must be sure to only allow the Borg player to build outside of his home centers.

Icons: RealWorld requires the presense of "army" icons, so they exist to fulfil that requirement.

Starting Positions

Borg Collective: Borg Unicomplex, uni Krenim, kre

Cardassian Union: Cardassia Prime, car Chin'Toka, chi Lazon, laz

Dominion: Idran, idr Korill Prime, kor Omarion, oma

Ferengi Alliance: Feringinar, fer Thalos, tha Clarus, cla

Klingon Empire: Archanis, arc Khitomer, khi Q'onos, qon

Romulan Star Republic: Romulus, rom Remus, rem Pretorian, pre

United Federation of Planets: Sol, sol Betazed, bet Alpha Centauri, alp Vulcan, vul

Map with Starting Positions

Startrektng.gif

[i]Diplomacy is a trademark of Hasbro, Inc. Star Trek & Star Trek: The Next Generation are trademarks of Paramount Pictures Corporation[/i]