Used to describe a game that runs in real time. The closest thing to a face-to-face game that the PBEM Diplomacy community can achieve.
- Deadlines are set in time allotments typical to a FTF game (such as ten or fifteen minutes).
- Communication between players and GM are achieved through instant messenger or some similar application
Results of Live Games vary, with the largest stumbling block being the difference in time-zones between players. (ex. A game set for the afternoon in North America would take place in the early morning hours for players in Australia or New Zealand...)